Capsuleers.app logo CAPSULEERS.APP
Kills
39
+0 in the last 90 days
Losses
96
+0 in the last 90 days
29%
Efficiency
ISK Efficiency 55%
ISK destroyed
9.66B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
39
Losses
96
Danger Ratio
90%
Final Blows
4
Points
39

ISK

Destroyed
9.66B
Lost
7.86B
Balance
+1.80B
ISK Efficiency
55%

Solo

Solo Kills
1
Solo Ratio
3%
Avg Kills/Day
—

Other

NPC Losses
10
NPC Loss Ratio
10%
Activity
Inactive
Damage Dealt159.8K
Damage Ratio · 12%
Damage Taken1.2M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

*** Damage types ***
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Thukker - Kinetic
Mercenary - Heavy Kin / Therm / Exp / Em
EoM - Kinetic

*** Main Damage type to shoot at the enemy ***
Guristas (Caldari): Kinetic
Serpentis (Gallente): Kinetic
Mordus Legion (Caldari): Kinetic
Blood Raider (Amarr): Thermal
Sansha´s Nation (Amarr): EM
Angel Cartel (Minmatar): Explosive
Mercenary: Thermal
Thukker Tribe: Thermal
EoM: Kinetic
Drones: EM

*** DRONES ***
Amarr - EM
Caldari - Kinetic
Gallente - Thermal
Minmatar - Explosive

*********

SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems

*********

Stacking penalty formula: (mod_1*...*mod_n)^((1/n)^0.25)

1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect