- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 1.20
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 1
- Efficiency
- 0%
- Danger Ratio
- 100%
ISK
- Destroyed
- 0
- Lost
- 11.4M
- ISK Efficiency
- 0%
- Balance
- -11.4M
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 0
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt0
Damage Taken50.0K
Damage Ratio0%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
In-game bio
Damage Enemy Delivers:
Guristas - Kinetic (79%) Thermal (18%)
Serpentis - Thermal (55%) Kinetic (45%)
Blood Raider - EM (50%) Thermal (48%) Kinetic (2%)
Sansha's Nation - EM (53%) Thermal (47%)
Angel Cartel - Explosive (62%) Kinetic (22%) Thermal (9%) EM (7%)
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - Kinetic (70%) Thermal (30%)
Concord - Kinetic (37%) Thermal (32%) Explosive (30%) EM (29%)
Khanid - Thermal / EM
Mercenaries - Kinetic Thermal Explosive EM
Odamin - Kinetic Thermal
Rogue Drones - Thermal (42%) Kinetic (32%) EM(22%) Explosive (4%)
Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Sanctum <- Haven <- Hub <- Port <- Rally Point <- Yard <- Den <- Refuge <- Hideaway <- Burrow
Guristas - Kinetic (79%) Thermal (18%)
Serpentis - Thermal (55%) Kinetic (45%)
Blood Raider - EM (50%) Thermal (48%) Kinetic (2%)
Sansha's Nation - EM (53%) Thermal (47%)
Angel Cartel - Explosive (62%) Kinetic (22%) Thermal (9%) EM (7%)
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - Kinetic (70%) Thermal (30%)
Concord - Kinetic (37%) Thermal (32%) Explosive (30%) EM (29%)
Khanid - Thermal / EM
Mercenaries - Kinetic Thermal Explosive EM
Odamin - Kinetic Thermal
Rogue Drones - Thermal (42%) Kinetic (32%) EM(22%) Explosive (4%)
Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Sanctum <- Haven <- Hub <- Port <- Rally Point <- Yard <- Den <- Refuge <- Hideaway <- Burrow