- Kills
- 0
- +0 in the last 90 days
- Losses
- 1
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 1
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 11.4M
- Balance
- -11.4M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken50.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage Enemy Delivers:
Guristas - Kinetic (79%) Thermal (18%)
Serpentis - Thermal (55%) Kinetic (45%)
Blood Raider - EM (50%) Thermal (48%) Kinetic (2%)
Sansha's Nation - EM (53%) Thermal (47%)
Angel Cartel - Explosive (62%) Kinetic (22%) Thermal (9%) EM (7%)
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - Kinetic (70%) Thermal (30%)
Concord - Kinetic (37%) Thermal (32%) Explosive (30%) EM (29%)
Khanid - Thermal / EM
Mercenaries - Kinetic Thermal Explosive EM
Odamin - Kinetic Thermal
Rogue Drones - Thermal (42%) Kinetic (32%) EM(22%) Explosive (4%)
Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Sanctum <- Haven <- Hub <- Port <- Rally Point <- Yard <- Den <- Refuge <- Hideaway <- Burrow
Guristas - Kinetic (79%) Thermal (18%)
Serpentis - Thermal (55%) Kinetic (45%)
Blood Raider - EM (50%) Thermal (48%) Kinetic (2%)
Sansha's Nation - EM (53%) Thermal (47%)
Angel Cartel - Explosive (62%) Kinetic (22%) Thermal (9%) EM (7%)
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - Kinetic (70%) Thermal (30%)
Concord - Kinetic (37%) Thermal (32%) Explosive (30%) EM (29%)
Khanid - Thermal / EM
Mercenaries - Kinetic Thermal Explosive EM
Odamin - Kinetic Thermal
Rogue Drones - Thermal (42%) Kinetic (32%) EM(22%) Explosive (4%)
Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Sanctum <- Haven <- Hub <- Port <- Rally Point <- Yard <- Den <- Refuge <- Hideaway <- Burrow