- Kills
- 14
- +0 in the last 90 days
- Losses
- 17
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 42%
- ISK destroyed
- 2.74B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 14
- Losses
- 17
- Danger Ratio
- 71%
- Final Blows
- 7
- Points
- 14
ISK
- Destroyed
- 2.74B
- Lost
- 3.73B
- Balance
- -996.2M
- ISK Efficiency
- 42%
Solo
- Solo Kills
- 4
- Solo Ratio
- 29%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 29%
- Activity
- Inactive
Damage Dealt3.8M
Damage Ratio · 92%
Damage Taken322.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Timezone (GMT+2) (EVE = GMT)
To Train ALL 483 unique skills (590 717 261 SP) in the game to level 5 it would take:
3628 Large injectors and 1 small injector or:
(That's 3 281 163 200 000 isk! - Priced 2024-06-16)
No Implants, Balanced attrivutes: 13724 Days 19 Hours (~37.6 Years*)
+5 Implants, Balanced attributes: 10971 Days 12 Hours (~30 Years*)
No Implants, Optimized Remaps: 11316 Days 3 Hours (~31 Years*)
+5 Implants and Optimized Remaps: 9369 Days 11 Hours (~25.6 Years*)
(Assuming all years are 365 days)
(Not optimized for progression, nor do the +5 or +7 implants include training time for Cybernetics 5, add ~12 days)
(*Updated to Equinox release 2024-06-16)
To Train ALL 483 unique skills (590 717 261 SP) in the game to level 5 it would take:
3628 Large injectors and 1 small injector or:
(That's 3 281 163 200 000 isk! - Priced 2024-06-16)
No Implants, Balanced attrivutes: 13724 Days 19 Hours (~37.6 Years*)
+5 Implants, Balanced attributes: 10971 Days 12 Hours (~30 Years*)
No Implants, Optimized Remaps: 11316 Days 3 Hours (~31 Years*)
+5 Implants and Optimized Remaps: 9369 Days 11 Hours (~25.6 Years*)
(Assuming all years are 365 days)
(Not optimized for progression, nor do the +5 or +7 implants include training time for Cybernetics 5, add ~12 days)
(*Updated to Equinox release 2024-06-16)