- Kills
- 65
- +0 in the last 90 days
- Losses
- 40
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 91%
- ISK destroyed
- 7.70B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 65
- Losses
- 40
- Danger Ratio
- 100%
- Final Blows
- 10
- Points
- 65
ISK
- Destroyed
- 7.70B
- Lost
- 736.3M
- Balance
- +6.97B
- ISK Efficiency
- 91%
Solo
- Solo Kills
- 5
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt2.4M
Damage Ratio · 98%
Damage Taken40.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Side business: Scalpel Sharpening (Pre-cleaning not required)
Burrow < Hideaway < Refuge < Rally Point < Den < Yard < Port < Hub < Haven < Sanctum (hardest)
Contributed by Qui Tzar
Amarr - Gold / radar = hack sites
Gallente - Green / mag= archaeological
Minmatar - Red / ladar = gas
Caldari - Blue / grav= ore
---
**NPC Name Damage to deal/resist -
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
EoM Kinetic
Gursitas Kinetic/Therm
Mercenary Therm
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Amarr Electromagnetic/Thermal
When in doubt: Thermal
---
Max Ship
*Engineering 5 - Power
*Electronics 5 - CPU
Energy Management 5 - Cap
Energy Systems Operation 5 - Cap Recharge
Energy Grid Upgrades 5 - Pwr mod min CPU
Shield Management 5 - Shield
*Shield Operation 5 - Shield Recharge
Hull Upgrade 5 - Armor
Repair Systems 5 - Rep Mods
Mechanic 5 - Hull
--
*Ores from Lowest to Highest
VeldSpar - Concentrated - Dense
Scordite - Condensed - Massive
Pyroxeres - Solid - Viscous
Plagioclase - Azure - Rich
Omber - Silvery - Golden
Kernite - Luminous - Fiery
Jaspet - Pure - Pristine
Hemorphite - Vivid - Radiant
Burrow < Hideaway < Refuge < Rally Point < Den < Yard < Port < Hub < Haven < Sanctum (hardest)
Contributed by Qui Tzar
Amarr - Gold / radar = hack sites
Gallente - Green / mag= archaeological
Minmatar - Red / ladar = gas
Caldari - Blue / grav= ore
---
**NPC Name Damage to deal/resist -
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
EoM Kinetic
Gursitas Kinetic/Therm
Mercenary Therm
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Amarr Electromagnetic/Thermal
When in doubt: Thermal
---
Max Ship
*Engineering 5 - Power
*Electronics 5 - CPU
Energy Management 5 - Cap
Energy Systems Operation 5 - Cap Recharge
Energy Grid Upgrades 5 - Pwr mod min CPU
Shield Management 5 - Shield
*Shield Operation 5 - Shield Recharge
Hull Upgrade 5 - Armor
Repair Systems 5 - Rep Mods
Mechanic 5 - Hull
--
*Ores from Lowest to Highest
VeldSpar - Concentrated - Dense
Scordite - Condensed - Massive
Pyroxeres - Solid - Viscous
Plagioclase - Azure - Rich
Omber - Silvery - Golden
Kernite - Luminous - Fiery
Jaspet - Pure - Pristine
Hemorphite - Vivid - Radiant