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Kills
50
+0 in the last 90 days
Losses
105
+3 in the last 90 days
32%
Efficiency
ISK Efficiency 64%
ISK destroyed
20.99B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
50
Losses
105
Danger Ratio
79%
Final Blows
29
Points
48

ISK

Destroyed
20.99B
Lost
11.64B
Balance
+9.35B
ISK Efficiency
64%

Solo

Solo Kills
6
Solo Ratio
12%
Avg Kills/Day
—

Other

NPC Losses
22
NPC Loss Ratio
21%
Activity
Inactive
Damage Dealt247.5K
Damage Ratio · 7%
Damage Taken3.3M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

HyperNet offer: Helios
HyperNet offer: Endurance
HyperNet offer: Astero

HyperNet offer: Orca



The Math:
2,000,000,000 initial mass
- 300,000,000 AB jump
- 250,000,000 regular jump
- 250,000,000 regular jump
- 250,000,000 regular jump (the hole goes weak at this point)
- 250,000,000 regular jump
- 250,000,000 regular jump
- 250,000,000 regular jump




There are three things you must always be aware of:
1. Total Mass of Wormhole
2. The wormhole has less than 50% of it's mass left when it says, "This wormhole has had its stability reduced, but not to a critical degree yet."
3. The wormhole has less than 10% of it's mass left when it says, "This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse."