- Kills
- 37
- +0 in the last 90 days
- Losses
- 13
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 74%
- ISK destroyed
- 2.94B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 37
- Losses
- 13
- Danger Ratio
- 92%
- Final Blows
- 5
- Points
- 37
ISK
- Destroyed
- 2.94B
- Lost
- 1.05B
- Balance
- +1.89B
- ISK Efficiency
- 74%
Solo
- Solo Kills
- 2
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 8%
- Activity
- Inactive
Damage Dealt1.6M
Damage Ratio · 92%
Damage Taken140.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
У нас всё как положено,
а положено у нас на всё.
Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647 / 149.000.000)
Regular sets:
Snake: 53.63% velocity and smuggling chance bonus
Slave: 53.63% armor hp bonus
Crystal: 53.63% shield boost bonus
Talisman: -38.12% energy emission systems duration bonus
Halo: -20.7 sign
Gurista/EoM: 0.75 kin / 0.25 therm
Angel: 0.7 exp / 0.2 kin/0.1 em
Sansha/Blood raider/Amarr empire: 0.5 em / 0.5 therm
Serpentis/Caldari state: 0.5 kin / 0.5 therm
Gallente federation: 0.5 kin / 0.4 therm/0.1 em
Minmatar republic: 0.5 exp /0.2 em /0.2 kin / 0.1 therm
Mercenaries: 0.5 therm / 0.3 kin / 0.1 exp / 0.1 em
Rogue drones: 0.7 exp / 0.2 kin / 0.1 therm
Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
а положено у нас на всё.
Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647 / 149.000.000)
Regular sets:
Snake: 53.63% velocity and smuggling chance bonus
Slave: 53.63% armor hp bonus
Crystal: 53.63% shield boost bonus
Talisman: -38.12% energy emission systems duration bonus
Halo: -20.7 sign
Gurista/EoM: 0.75 kin / 0.25 therm
Angel: 0.7 exp / 0.2 kin/0.1 em
Sansha/Blood raider/Amarr empire: 0.5 em / 0.5 therm
Serpentis/Caldari state: 0.5 kin / 0.5 therm
Gallente federation: 0.5 kin / 0.4 therm/0.1 em
Minmatar republic: 0.5 exp /0.2 em /0.2 kin / 0.1 therm
Mercenaries: 0.5 therm / 0.3 kin / 0.1 exp / 0.1 em
Rogue drones: 0.7 exp / 0.2 kin / 0.1 therm
Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive