Capsuleers.app logo CAPSULEERS.APP
Zane Worzer2.90
Pilot

Zane Worzer

MinmatarBrutor
Killboard
Kills
63
+0 in the last 90 days
Losses
25
+0 in the last 90 days
72%
Efficiency
ISK Efficiency 84%
ISK destroyed
25.16B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
63
Losses
25
Danger Ratio
88%
Final Blows
12
Points
63

ISK

Destroyed
25.16B
Lost
4.96B
Balance
+20.20B
ISK Efficiency
84%

Solo

Solo Kills
1
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
12%
Activity
Inactive
Damage Dealt3.8M
Damage Ratio · 93%
Damage Taken295.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio


Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
When tracking is not an issue (Transversal = 0)
Optimal Range = 100% chance to hit, 102.495% dps
Optimal Range + 1/2 Falloff = ~85% chance to hit, 80% dps
Optimal Range + Falloff = 50% chance to hit, 40% dps
Optimal Range + Falloff x 2 = ~6% chance
Align time (seconds) = [mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) = [40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate = Primary attrib. + [0.5x Secondary attrib.] SP per minute.