- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Economy relies on three principles. Three principles which are set in stone.
1. The supply of said item.
2. The demand of said item.
3. The cost of producing said item.
Need a mining fleet? These guys are ice miners, and some of the best guys I know. They've helped me a ton with my career. nickmate2 and Dill Reed.
Keep that in mind, and remember: It is better to be silent and thought a fool, than to open one's mouth and remove all doubt.
-Leader of Clockwork Industries Co. Ltd-
<<<-Fly Safe->>>
1. The supply of said item.
2. The demand of said item.
3. The cost of producing said item.
Need a mining fleet? These guys are ice miners, and some of the best guys I know. They've helped me a ton with my career. nickmate2 and Dill Reed.
Keep that in mind, and remember: It is better to be silent and thought a fool, than to open one's mouth and remove all doubt.
-Leader of Clockwork Industries Co. Ltd-
<<<-Fly Safe->>>