- Kills
- 12
- +0 in the last 90 days
- Losses
- 21
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 29%
- ISK destroyed
- 544.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 21
- Danger Ratio
- 86%
- Final Blows
- 2
- Points
- 12
ISK
- Destroyed
- 544.3M
- Lost
- 1.36B
- Balance
- -819.2M
- ISK Efficiency
- 29%
Solo
- Solo Kills
- 1
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 14%
- Activity
- Inactive
Damage Dealt11.5K
Damage Ratio · 9%
Damage Taken116.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
If you know the enemy and know yourself you need not fear the results of a hundred battles.
Pretend inferiority and encourage his arrogance.
Sun Tzu
*** Damage types to protect against ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Ther
*** Damage Types to use ***
blood raider = em/thermal
sansha's = em/thermal
angel's = expl/kin
minmatar = expl/kin
ammar navy = em/thermal
mordu's legion = Kinetic/em
mercenaries = kinetic/thermal (commander with em/therm)
rogue drones = em
Gallente fleet = kinetic/thermal
serpentis = kinetic/thermal
Guristas = kinetic/thermal
To subdue the enemy without fighting is the acme of skill.
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effectiveness
5th mod: 10,5988834% effectiveness
Pretend inferiority and encourage his arrogance.
Sun Tzu
*** Damage types to protect against ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Ther
*** Damage Types to use ***
blood raider = em/thermal
sansha's = em/thermal
angel's = expl/kin
minmatar = expl/kin
ammar navy = em/thermal
mordu's legion = Kinetic/em
mercenaries = kinetic/thermal (commander with em/therm)
rogue drones = em
Gallente fleet = kinetic/thermal
serpentis = kinetic/thermal
Guristas = kinetic/thermal
To subdue the enemy without fighting is the acme of skill.
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effectiveness
5th mod: 10,5988834% effectiveness