- Kills
- 452
- +0 in the last 90 days
- Losses
- 78
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 94%
- ISK destroyed
- 59.22B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 452
- Losses
- 78
- Danger Ratio
- 91%
- Final Blows
- 44
- Points
- 452
ISK
- Destroyed
- 59.22B
- Lost
- 3.57B
- Balance
- +55.65B
- ISK Efficiency
- 94%
Solo
- Solo Kills
- 15
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 9%
- Activity
- Inactive
Damage Dealt1.0M
Damage Ratio · 68%
Damage Taken497.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
The Rules of Eve-Online
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should live.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
9. Five second bombs blowup in three seconds.
10. Try to look unimportant. The enemy may be low on ammo.
11. Don't look conspicuous -- it draws fire.
12. Never draw fire -- it irritates everyone around you.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should live.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
9. Five second bombs blowup in three seconds.
10. Try to look unimportant. The enemy may be low on ammo.
11. Don't look conspicuous -- it draws fire.
12. Never draw fire -- it irritates everyone around you.