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Kills
9
+0 in the last 90 days
Losses
24
+0 in the last 90 days
27%
Efficiency
ISK Efficiency 9%
ISK destroyed
1.33B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
9
Losses
24
Danger Ratio
83%
Final Blows
0
Points
9

ISK

Destroyed
1.33B
Lost
13.09B
Balance
-11.76B
ISK Efficiency
9%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
4
NPC Loss Ratio
17%
Activity
Inactive
Damage Dealt74.8K
Damage Ratio · 20%
Damage Taken296.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Main Damage types from npc factions:
Angel: All types, although mostly kinetic and explosive.
Amarr Navy: EM and thermal.
Ammatar Navy: EM and thermal.
Blood: EM and thermal.
Caldari Navy: Kinetic and thermal.
Centii: EM and thermal.
Coreli: Kinetic and thermal.
Corpii: EM and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente Navy: EM and thermal.
Gist: All types, mostly kinetic and explosive.
Gurista: Kinetic and thermal.
Khanid: EM and thermal.
Mercenary: All types.
Mordus: Kinetic and thermal.
Odamian: Kinetic and thermal.
Pith: Kinetic and thermal.
Rogue drones: All types.
Republic fleet: All types, mostly kinetic and explosive.
Sansha: EM and thermal.
Serpentis: Kinetic and thermal.

Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Thermal & Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal