- Kills
- 402
- +0 in the last 90 days
- Losses
- 77
- +1 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 539.38B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 402
- Losses
- 77
- Danger Ratio
- 97%
- Final Blows
- 31
- Points
- 244
ISK
- Destroyed
- 539.38B
- Lost
- 6.89B
- Balance
- +532.49B
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 4
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt6.0M
Damage Ratio · 87%
Damage Taken893.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage to deal against:
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: NO WEAKNESS
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
0.5: ~19sec
0.6: ~14sec
0.7: ~10sec
0.8: ~7sec
0.9+: ~6sec
Stacked module/rig effectiveness (if penalized):
2nd module = 86.9%
3rd module = 57.1%
4th module = 28.2%
5th module = 10.5%
6th module = 2.9%
What to resist for against:
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: ALL TYPES
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40% Thermal
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: NO WEAKNESS
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
0.5: ~19sec
0.6: ~14sec
0.7: ~10sec
0.8: ~7sec
0.9+: ~6sec
Stacked module/rig effectiveness (if penalized):
2nd module = 86.9%
3rd module = 57.1%
4th module = 28.2%
5th module = 10.5%
6th module = 2.9%
What to resist for against:
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: ALL TYPES
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40% Thermal