Pilot
Jason Alucard
MinmatarSebiestor
- Kills
- 108
- +0 in the last 90 days
- Losses
- 78
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 89%
- ISK destroyed
- 83.25B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 108
- Losses
- 78
- Danger Ratio
- 94%
- Final Blows
- 25
- Points
- 108
ISK
- Destroyed
- 83.25B
- Lost
- 9.85B
- Balance
- +73.40B
- ISK Efficiency
- 89%
Solo
- Solo Kills
- 2
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt6.4M
Damage Ratio · 91%
Damage Taken639.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** Damage types ***
Guristas - Kinetic / Thermal atk w/ Kinetic
Serpentis - Thermal / Kinetic atk w/ Th/Kin
Blood Raider - Thermal / EM atk w/ EM
Sansha's Nation - EM / Thermal atk w/ EM
Angel Cartel - Kinetic / Explosive / Thermal atk w/ Exp
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Hardeners to use ***
Amarr Navy ---> EM / Thermal
Angel --------> All
Blood --------> EM / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / Thermal
Gisti ---------> Explosive / Thermal
Guristas ------> Kinetic / Thermal
Khanid -------> EM / Thermal
Mercenary ----> EM / Thermal / {Kinetic (missiles)}
Mordus-------> Kinetic / Thermal
Odamian -----> Kinetic / TheMisson Rat
gallente = ion field - teal
caldario = spatial - blue
minmatar = phase - red
amarr = white noise - yellow
==Anomalys==
1-Burrow 2-Hideaway 3-Refuge 4-Den 5-Yard 6-Rally Point
7-Port 8-Hub 9-Haven 10-Sanctum
Guristas - Kinetic / Thermal atk w/ Kinetic
Serpentis - Thermal / Kinetic atk w/ Th/Kin
Blood Raider - Thermal / EM atk w/ EM
Sansha's Nation - EM / Thermal atk w/ EM
Angel Cartel - Kinetic / Explosive / Thermal atk w/ Exp
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Hardeners to use ***
Amarr Navy ---> EM / Thermal
Angel --------> All
Blood --------> EM / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / Thermal
Gisti ---------> Explosive / Thermal
Guristas ------> Kinetic / Thermal
Khanid -------> EM / Thermal
Mercenary ----> EM / Thermal / {Kinetic (missiles)}
Mordus-------> Kinetic / Thermal
Odamian -----> Kinetic / TheMisson Rat
gallente = ion field - teal
caldario = spatial - blue
minmatar = phase - red
amarr = white noise - yellow
==Anomalys==
1-Burrow 2-Hideaway 3-Refuge 4-Den 5-Yard 6-Rally Point
7-Port 8-Hub 9-Haven 10-Sanctum