Pilot
Emily Crescendo
GallenteIntaki
- Kills
- 29
- +0 in the last 90 days
- Losses
- 70
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 15%
- ISK destroyed
- 11.84B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 29
- Losses
- 70
- Danger Ratio
- 99%
- Final Blows
- 10
- Points
- 29
ISK
- Destroyed
- 11.84B
- Lost
- 67.14B
- Balance
- -55.30B
- ISK Efficiency
- 15%
Solo
- Solo Kills
- 5
- Solo Ratio
- 17%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 1%
- Activity
- Inactive
Damage Dealt34.5K
Damage Ratio · 1%
Damage Taken3.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
Veldspar - thats some fancy veldspar
Damage Types to Fire on Enemies:
Angel - Explosive
Blood - Thermal
Drones - EM
Gurista - Kinetic
Mercenaries - Thermal
Mordus - Thermal & Kinetic
Sansha - EM & Thermal
Damage Types Dealt by NPCs:
Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive
Mercenaries - Kinetic/Thermal/Explosive
Mordu's Legion - EM/Kinetic/Thermal
Rogue Drones - All Damage Types
Sansha's Nation - EM/Thermal
Serpentis - Kinetic/Thermal
EOM - EM
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
----------------------------------------------------
Mod Stacking effectiveness
1st = 100,00%
2nd = 86,91%
3rd = 57,06%
4th = 28,30%
5th = 10,60%
------------------------------