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Kills
29
+0 in the last 90 days
Losses
70
+0 in the last 90 days
29%
Efficiency
ISK Efficiency 15%
ISK destroyed
11.84B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
29
Losses
70
Danger Ratio
99%
Final Blows
10
Points
29

ISK

Destroyed
11.84B
Lost
67.14B
Balance
-55.30B
ISK Efficiency
15%

Solo

Solo Kills
5
Solo Ratio
17%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
1%
Activity
Inactive
Damage Dealt34.5K
Damage Ratio · 1%
Damage Taken3.4M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio


Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later




Veldspar - thats some fancy veldspar




Damage Types to Fire on Enemies:
Angel - Explosive
Blood - Thermal
Drones - EM
Gurista - Kinetic
Mercenaries - Thermal
Mordus - Thermal & Kinetic
Sansha - EM & Thermal

Damage Types Dealt by NPCs:
Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive
Mercenaries - Kinetic/Thermal/Explosive
Mordu's Legion - EM/Kinetic/Thermal
Rogue Drones - All Damage Types
Sansha's Nation - EM/Thermal
Serpentis - Kinetic/Thermal
EOM - EM

-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
----------------------------------------------------
Mod Stacking effectiveness
1st = 100,00%
2nd = 86,91%
3rd = 57,06%
4th = 28,30%
5th = 10,60%
------------------------------