- Kills
- 2
- +0 in the last 90 days
- Losses
- 31
- +1 in the last 90 days
- Efficiency
- ISK Efficiency 8%
- ISK destroyed
- 549.1M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 31
- Danger Ratio
- 90%
- Final Blows
- 2
- Points
- 2
ISK
- Destroyed
- 549.1M
- Lost
- 6.56B
- Balance
- -6.01B
- ISK Efficiency
- 8%
Solo
- Solo Kills
- 1
- Solo Ratio
- 50%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt17.1K
Damage Ratio · 3%
Damage Taken552.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Damage types ***
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas / Pithi - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha EM & Thermal
Angel Explosive
Mercenary Thermal
Corpum EM & Thermal
Gist Explosive
фракция/тип аномалии экспедиция/шанс выпадения
Serpentis 55% Therm/45% Kin Therm/Kin
Serpentis Hideaway 3/10 20% Shadow Serpentis
Serpentis Refuge 3/10 20%
Serpentis Den 5/10 5%
Sansha 53% EM/47% Therm EM/Therm
Sansha Hideaway 3/10 20% True Sansha
Sansha Refuge 3/10 20%
Sansha Den 5/10 5%
Guristas 79% Kin/18% Therm Kin/Therm
Guristas Hideaway 4/10 10% Dread Guristas
Guristas Refuge 4/10 10%
Guristas Den 5/10 5%
Blood Raider 50% EM/48% Therm EM/Therm
Blood Hideaway 4/10 10% Dark Blood
Blood Refuge 4/10 10%
Blood Den 5/10 5%
Angel Cartel 62% Exp/22% Kin Exp/Kin
Angel Hideaway 1/10 Domination
Angel Refuge 5/10 5%
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas / Pithi - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha EM & Thermal
Angel Explosive
Mercenary Thermal
Corpum EM & Thermal
Gist Explosive
фракция/тип аномалии экспедиция/шанс выпадения
Serpentis 55% Therm/45% Kin Therm/Kin
Serpentis Hideaway 3/10 20% Shadow Serpentis
Serpentis Refuge 3/10 20%
Serpentis Den 5/10 5%
Sansha 53% EM/47% Therm EM/Therm
Sansha Hideaway 3/10 20% True Sansha
Sansha Refuge 3/10 20%
Sansha Den 5/10 5%
Guristas 79% Kin/18% Therm Kin/Therm
Guristas Hideaway 4/10 10% Dread Guristas
Guristas Refuge 4/10 10%
Guristas Den 5/10 5%
Blood Raider 50% EM/48% Therm EM/Therm
Blood Hideaway 4/10 10% Dark Blood
Blood Refuge 4/10 10%
Blood Den 5/10 5%
Angel Cartel 62% Exp/22% Kin Exp/Kin
Angel Hideaway 1/10 Domination
Angel Refuge 5/10 5%