- Kills
- 39
- +0 in the last 90 days
- Losses
- 73
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 51%
- ISK destroyed
- 4.71B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 39
- Losses
- 73
- Danger Ratio
- 96%
- Final Blows
- 11
- Points
- 39
ISK
- Destroyed
- 4.71B
- Lost
- 4.54B
- Balance
- +175.3M
- ISK Efficiency
- 51%
Solo
- Solo Kills
- 6
- Solo Ratio
- 15%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt285.0K
Damage Ratio · 17%
Damage Taken1.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effectiveness
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Magnetometric = Salvage
Radar = Hacking
LADAR = Gas
Gravimetric = Roids - belts
unknown = Complex
Damage types to use
Angel - EM(shields) Explosive(Armor) or thermal all round
Amarr Navy - EM, Explosive
Mordus - EM, Explosive
Gurista - EM, Explosive, Thermal/Kinetic all around
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effectiveness
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Magnetometric = Salvage
Radar = Hacking
LADAR = Gas
Gravimetric = Roids - belts
unknown = Complex
Damage types to use
Angel - EM(shields) Explosive(Armor) or thermal all round
Amarr Navy - EM, Explosive
Mordus - EM, Explosive
Gurista - EM, Explosive, Thermal/Kinetic all around
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives