- Kills
- 2
- +0 in the last 90 days
- Losses
- 29
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 109K
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 29
- Danger Ratio
- 97%
- Final Blows
- 2
- Points
- 2
ISK
- Destroyed
- 109K
- Lost
- 1.65B
- Balance
- -1.65B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 2
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt1.5K
Damage Ratio · 1%
Damage Taken118.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
.1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
---------------------------------
NPC Name Damage type to deal
---------------------------------
Angel Cartel = Explosive
Blood Raiders = Electromagnetic/Thermal
Caldary Navy = Kinetic
EoM = Kinetic
Guristas = Kinetic
Mercenary = Thermal
Mordu's Legion = Thermal/Kinetic
Sansha = Electromagnetic/Thermal
Serpentis = Thermal/Kinetic
The Syndicate = Kinetic/Thermal
Thukker Tribe = Explosive
Stacking Penalities:
1st mod = 100% effectiveness
2nd mod = 86,91% effectiveness
3rd mod = 57,10% effectiveness
4th mod = 28,25% effectiveness
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
---------------------------------
NPC Name Damage type to deal
---------------------------------
Angel Cartel = Explosive
Blood Raiders = Electromagnetic/Thermal
Caldary Navy = Kinetic
EoM = Kinetic
Guristas = Kinetic
Mercenary = Thermal
Mordu's Legion = Thermal/Kinetic
Sansha = Electromagnetic/Thermal
Serpentis = Thermal/Kinetic
The Syndicate = Kinetic/Thermal
Thukker Tribe = Explosive
Stacking Penalities:
1st mod = 100% effectiveness
2nd mod = 86,91% effectiveness
3rd mod = 57,10% effectiveness
4th mod = 28,25% effectiveness