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Kills
5
+0 in the last 90 days
Losses
91
+0 in the last 90 days
5%
Efficiency
ISK Efficiency 0%
ISK destroyed
45.3M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
5
Losses
91
Danger Ratio
76%
Final Blows
1
Points
5

ISK

Destroyed
45.3M
Lost
33.21B
Balance
-33.16B
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
22
NPC Loss Ratio
24%
Activity
Inactive
Damage Dealt3.4K
Damage Ratio · 0%
Damage Taken1.2M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

here is the damage types

Angel : All types, although mostly kinetic and explosive.
Amarr Navy: EM and thermal
Ammatar Navy: EM and thermal.
Blood: EM and thermal.
Caldari Navy: Kinetic and thermal.
Centii: EM and thermal.
Coreli: Kinetic and thermal.
Corpii: EM and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente Navy: thermal and Kenetic
Gist: All types, mostly kinetic and explosive.
Gurista: Kinetic and thermal.
Khanid: EM and thermal.
Mercenary: All types.
Mordus: Kinetic and thermal.
Odamian: Kinetic and thermal.
Pith: Kinetic and thermal.
Rogue drones: All types.
Republic fleet: All types, mostly kinetic and explosive.
Sansha: EM and thermal.
Serpentis: Kinetic and thermal.

Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal, Kinetic
Blood - EM, Thermal
Sansha - EM, Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM. Thermal
Gist - Explosive