- Kills
- 32
- +0 in the last 90 days
- Losses
- 13
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 84%
- ISK destroyed
- 6.65B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 32
- Losses
- 13
- Danger Ratio
- 100%
- Final Blows
- 4
- Points
- 32
ISK
- Destroyed
- 6.65B
- Lost
- 1.25B
- Balance
- +5.41B
- ISK Efficiency
- 84%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt19.3K
Damage Ratio · 10%
Damage Taken175.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Angel - All (xplosive-kin)
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kin/Therm
Khanid - EM/Thermal
Mercenary - EM/Thermal/Kin
Mordus - Kinetic/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
-DMG to. NPCs-
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha´s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Republic Fleet = Thermal
Mercenaries. = Thermal/Kinet
Data - BPC's/Skillbooks or data sheets
Parts - Datacores/materials and compounds
Scrap - Scrap or Construction components
Equipment - materials/compounds and Industrial Goods
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kin/Therm
Khanid - EM/Thermal
Mercenary - EM/Thermal/Kin
Mordus - Kinetic/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
-DMG to. NPCs-
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha´s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Republic Fleet = Thermal
Mercenaries. = Thermal/Kinet
Data - BPC's/Skillbooks or data sheets
Parts - Datacores/materials and compounds
Scrap - Scrap or Construction components
Equipment - materials/compounds and Industrial Goods