- Kills
- 0
- +0 in the last 90 days
- Losses
- 15
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 15
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 648.9M
- Balance
- -648.9M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken288.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Fly Safe!!!
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Damage done by:
Guristas = kinetic/thermal
serpentis = thermal/kinetic
blood raider = thermal/em
sansha's = em/thermal
angel's = explosive/Kinetic/Thermal
minmatar = thermal/explosive
ammar navy = em/thermal
mordu's legion = em/thermal/kinetic
mercenaries = kinetic/thermal
(commander with em/therm)
Khanid - Kinetic/Thermal
Best Damage to NPCs
Angel - Explosive & Kinetic
Blood - EM & Thermal
EoM - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM & Thermal
Mercenaries - Kinetic & Thermal
Mordus - Kinetic & EM
Sansha - EM & Thermal
Serpentis - Kinetic & Thermal
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Damage done by:
Guristas = kinetic/thermal
serpentis = thermal/kinetic
blood raider = thermal/em
sansha's = em/thermal
angel's = explosive/Kinetic/Thermal
minmatar = thermal/explosive
ammar navy = em/thermal
mordu's legion = em/thermal/kinetic
mercenaries = kinetic/thermal
(commander with em/therm)
Khanid - Kinetic/Thermal
Best Damage to NPCs
Angel - Explosive & Kinetic
Blood - EM & Thermal
EoM - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM & Thermal
Mercenaries - Kinetic & Thermal
Mordus - Kinetic & EM
Sansha - EM & Thermal
Serpentis - Kinetic & Thermal