- Kills
- 13
- +0 in the last 90 days
- Losses
- 14
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 6%
- ISK destroyed
- 275.8M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 13
- Losses
- 14
- Danger Ratio
- 79%
- Final Blows
- 0
- Points
- 13
ISK
- Destroyed
- 275.8M
- Lost
- 4.39B
- Balance
- -4.12B
- ISK Efficiency
- 6%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 21%
- Activity
- Inactive
Damage Dealt994.4K
Damage Ratio · 87%
Damage Taken143.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Hello from Florida USA, Earth, Milkyway Galaxy
Rule 1 ( The Golden Rule )
Do unto Others as You would have them do unto You
Damage type to protect against:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Mercenary - EM / Thermal / Kinetic
Mordu's Legion - Kin/Thermal
Drones - EM / Thermal
Khanid - EM / Thermal
Thukker - Explosive
Stacked module effectiveness:
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
4th module = 28.2469117%
5th module = 10.5988834%
6th module = 2.9989473%
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Emp
Angel - Explosive
Mercenary - Thermal