- Kills
- 2
- +0 in the last 90 days
- Losses
- 19
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 55%
- ISK destroyed
- 642.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 19
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 2
ISK
- Destroyed
- 642.6M
- Lost
- 520.5M
- Balance
- +122.1M
- ISK Efficiency
- 55%
Solo
- Solo Kills
- 1
- Solo Ratio
- 50%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt2.6K
Damage Ratio · 1%
Damage Taken235.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
CVA Frendly
** Damage types to tank ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Mordu's legion - EM / Thermal / Kinetic
Mercenaries - Kinetic / Thermal (Commander
with EM / Thermal)
Khanid - Kinetic/Thermal
Caldari- kin/termal
Gallente- kin/thermal
level 1 no standing required
level 2 1.0 or higher
level 3 4.0 or higher
level 4 5.0 or higher
level 5 6.0 or high
** Stacking Penalities **
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842%
3d mod: c(3) = 57,1037996%
4th mod: c(4) = 28,2469117%
5th mod: c(5) = 10,5988834%
6th mod: c(6) = 2,998947
** Damage types to tank ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Mordu's legion - EM / Thermal / Kinetic
Mercenaries - Kinetic / Thermal (Commander
with EM / Thermal)
Khanid - Kinetic/Thermal
Caldari- kin/termal
Gallente- kin/thermal
level 1 no standing required
level 2 1.0 or higher
level 3 4.0 or higher
level 4 5.0 or higher
level 5 6.0 or high
** Stacking Penalities **
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842%
3d mod: c(3) = 57,1037996%
4th mod: c(4) = 28,2469117%
5th mod: c(5) = 10,5988834%
6th mod: c(6) = 2,998947