- Kills
- 14
- +0 in the last 90 days
- Losses
- 106
- +3 in the last 90 days
- Efficiency
- ISK Efficiency 63%
- ISK destroyed
- 19.62B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 14
- Losses
- 106
- Danger Ratio
- 94%
- Final Blows
- 6
- Points
- 25
ISK
- Destroyed
- 19.62B
- Lost
- 11.61B
- Balance
- +8.01B
- ISK Efficiency
- 63%
Solo
- Solo Kills
- 5
- Solo Ratio
- 36%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt209.4K
Damage Ratio · 25%
Damage Taken636.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Once upon a time, I did drugs.
But Drugs are bad, 'Mkay ?
==== Boosters ====
Each booster is available in three version : Standard, Improved and Strong and provides various bonuses
Slot 1:
Blue Pill -> Shield Boosting amount (+20%, +25%, +30%)
Exile -> Armor Repair Amount (+20%, +25%, +30%)
Mindflood -> Capacitor Capacity (+10%, +15%, +20%)
X-Instinct -> Signature Radius (-7.5%, -11.25%, -15%)
Slot 2:
Drop -> Tracking Speed (+25%, +31.25%, +37.5%)
Frentix -> Optimal Range (+10%, +15%, +20%)
Sooth Sayer -> Falloff Range (+10%, +15%, +20%
Slot 3:
Crash -> Missile explosion radius (-20%, -25%, -30%)
But Drugs are bad, 'Mkay ?
==== Boosters ====
Each booster is available in three version : Standard, Improved and Strong and provides various bonuses
Slot 1:
Blue Pill -> Shield Boosting amount (+20%, +25%, +30%)
Exile -> Armor Repair Amount (+20%, +25%, +30%)
Mindflood -> Capacitor Capacity (+10%, +15%, +20%)
X-Instinct -> Signature Radius (-7.5%, -11.25%, -15%)
Slot 2:
Drop -> Tracking Speed (+25%, +31.25%, +37.5%)
Frentix -> Optimal Range (+10%, +15%, +20%)
Sooth Sayer -> Falloff Range (+10%, +15%, +20%
Slot 3:
Crash -> Missile explosion radius (-20%, -25%, -30%)