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Kyle Livingston0.20
Pilot

Kyle Livingston

GallenteIntaki
Killboard
Kills
132
+0 in the last 90 days
Losses
63
+0 in the last 90 days
68%
Efficiency
ISK Efficiency 67%
ISK destroyed
58.33B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
132
Losses
63
Danger Ratio
86%
Final Blows
36
Points
132

ISK

Destroyed
58.33B
Lost
29.33B
Balance
+29.01B
ISK Efficiency
67%

Solo

Solo Kills
15
Solo Ratio
11%
Avg Kills/Day
—

Other

NPC Losses
9
NPC Loss Ratio
14%
Activity
Inactive
Damage Dealt2.2M
Damage Ratio · 83%
Damage Taken455.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

What does one write here?


Well...
I enjoy the game for its social aspects!
I am impressed with the vastness of the game....

I develop software, although never gaming...
But I will say I would have enjoyed being part of what the people at CCP have done!

I can appreciate and respect the work put int and the complexity of it all.


in 1987, on and IBM AT, we had a board with 16 modems on it and we developed the start of a BBS systems. I personally had no interest in it until one day I logged in as a user and chatted with people that connected to socialize! I so loved it!

You see there was no INTERNET, no high speed. It was 9600 Baud. that is 9600 bits per second! That is 1200 characters per second. Today my internet speed is 25,000,000 characters per second. lol

Suffice to say that I can understand the talent involved in EVE Online's Development and know that those that work on it must love to play it... It is like a chef tasting their work...

Cheers!