- Kills
- 45
- +0 in the last 90 days
- Losses
- 94
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 3%
- ISK destroyed
- 8.02B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 45
- Losses
- 94
- Danger Ratio
- 97%
- Final Blows
- 25
- Points
- 45
ISK
- Destroyed
- 8.02B
- Lost
- 240.52B
- Balance
- -232.50B
- ISK Efficiency
- 3%
Solo
- Solo Kills
- 18
- Solo Ratio
- 40%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt1.3M
Damage Ratio · 13%
Damage Taken8.2M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
– Gallente Destroyer I - V
Surgical Strike II (adds 3% DPS)
Cybernetics II (allows you to use the Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 implant that adds 3% DPS)
Rapid Firing III (4% DPS)
Surgical Strike III (3% DPS)
Small Hybrid Turret IV (5% DPS)
Small Hybrid Turret V (5% DPS)
Motion Prediction III (Prerequisite for the next skill)
Small Blaster Specialization I (Unlocks t2 guns; 2% DPS for T2 guns)
Small Blaster Specialization II (2% DPS for T2 guns)
Small Blaster Specialization III (2% DPS for T2 guns)
Rapid Firing IV (4% DPS)
Weapon Upgrades III (Gives you much needed CPU)
Weapon Upgrades IV (extra CPU; unlocks T2 Magnetic Field Stabilizers)
Surgical Strike II (adds 3% DPS)
Cybernetics II (allows you to use the Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 implant that adds 3% DPS)
Rapid Firing III (4% DPS)
Surgical Strike III (3% DPS)
Small Hybrid Turret IV (5% DPS)
Small Hybrid Turret V (5% DPS)
Motion Prediction III (Prerequisite for the next skill)
Small Blaster Specialization I (Unlocks t2 guns; 2% DPS for T2 guns)
Small Blaster Specialization II (2% DPS for T2 guns)
Small Blaster Specialization III (2% DPS for T2 guns)
Rapid Firing IV (4% DPS)
Weapon Upgrades III (Gives you much needed CPU)
Weapon Upgrades IV (extra CPU; unlocks T2 Magnetic Field Stabilizers)