- Kills
- 40
- +0 in the last 90 days
- Losses
- 45
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 56%
- ISK destroyed
- 3.77B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 40
- Losses
- 45
- Danger Ratio
- 91%
- Final Blows
- 0
- Points
- 40
ISK
- Destroyed
- 3.77B
- Lost
- 2.91B
- Balance
- +862.9M
- ISK Efficiency
- 56%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 9%
- Activity
- Inactive
Damage Dealt347
Damage Ratio · 0%
Damage Taken552.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Somewhere out there in the vast nothingness of space...
Somewhere far away in space and time..
Staring upwards at the gleaming stars in the obsidian sky
We're marooned on a small island,
In an endless sea,
Confined to a tiny spit of sand,
Unable to escape
--------------------------------
Damage to deal
--------------------------------
| Amarr / Blood Raiders / Sansha: EM or Thermal
| Caldari / Guristas: Kinetic (Secondary: Thermal)
| Gallente / Serpentis: Thermal or Kinetic
| Minmatar / Angel Cartel: Explosive (Secondary: Kinetic)
--------------------------------
Damage dealt by opponents
--------------------------------
| Amarr / Blood Raiders: EM and Thermal
| Caldari / Guristas: mostly Kinetic and some Thermal
| Gallente / Serpentis: Kinetic and Thermal
| Minmatar / Angel Cartel: All types (Explosive primary, Kinetic secondary)
| Sansha: All types (EM primary, Thermal secondary
Somewhere far away in space and time..
Staring upwards at the gleaming stars in the obsidian sky
We're marooned on a small island,
In an endless sea,
Confined to a tiny spit of sand,
Unable to escape
--------------------------------
Damage to deal
--------------------------------
| Amarr / Blood Raiders / Sansha: EM or Thermal
| Caldari / Guristas: Kinetic (Secondary: Thermal)
| Gallente / Serpentis: Thermal or Kinetic
| Minmatar / Angel Cartel: Explosive (Secondary: Kinetic)
--------------------------------
Damage dealt by opponents
--------------------------------
| Amarr / Blood Raiders: EM and Thermal
| Caldari / Guristas: mostly Kinetic and some Thermal
| Gallente / Serpentis: Kinetic and Thermal
| Minmatar / Angel Cartel: All types (Explosive primary, Kinetic secondary)
| Sansha: All types (EM primary, Thermal secondary