- Kills
- 7
- +0 in the last 90 days
- Losses
- 46
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 25%
- ISK destroyed
- 1.20B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 7
- Losses
- 46
- Danger Ratio
- 83%
- Final Blows
- 4
- Points
- 7
ISK
- Destroyed
- 1.20B
- Lost
- 3.63B
- Balance
- -2.43B
- ISK Efficiency
- 25%
Solo
- Solo Kills
- 2
- Solo Ratio
- 29%
- Avg Kills/Day
- —
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt5.6K
Damage Ratio · 1%
Damage Taken371.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** Damage types to Protect against ** Main Damage type to shoot at the enemy **
Amarr Navy - EM/ Thermal
Angel Cartel - Kinetic/ Explosive - Explosive
Blood Raider - Thermal/ EM - Thermal
Guristas - Kinetic/ Thermal - Kinetic
Mercenary - - Thermal
Minmatar Fleet - Thermal/ Explosive
Mordus Legion - Kinetic/ Thermal - Thermal/ Kinetic
Rogue Drone - Explosive/ Kinetic/ Thermal - EM
Sansha's Nation - EM/ Thermal - Thermal
Serpentis - Thermal/ Kinetic - Kinetic
Dieses Wurmloch führt scheinbar in gut gesicherte Bereiche des Alls (Zielsystem: High Sec)
"unsichere" - Low Sec
"sehr unsichere" - 0.0
"unerforschte" -C1, C2, C3
"gefährliche, unerforschte" - C4, C5
"tödliche" - C6
Text Meaning
not yet begun >24h
beginning to decay 24-4h
reaching the end <4h
on the verge minutes
Amarr Navy - EM/ Thermal
Angel Cartel - Kinetic/ Explosive - Explosive
Blood Raider - Thermal/ EM - Thermal
Guristas - Kinetic/ Thermal - Kinetic
Mercenary - - Thermal
Minmatar Fleet - Thermal/ Explosive
Mordus Legion - Kinetic/ Thermal - Thermal/ Kinetic
Rogue Drone - Explosive/ Kinetic/ Thermal - EM
Sansha's Nation - EM/ Thermal - Thermal
Serpentis - Thermal/ Kinetic - Kinetic
Dieses Wurmloch führt scheinbar in gut gesicherte Bereiche des Alls (Zielsystem: High Sec)
"unsichere" - Low Sec
"sehr unsichere" - 0.0
"unerforschte" -C1, C2, C3
"gefährliche, unerforschte" - C4, C5
"tödliche" - C6
Text Meaning
not yet begun >24h
beginning to decay 24-4h
reaching the end <4h
on the verge minutes