- Kills
- 2
- +0 in the last 90 days
- Losses
- 6
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 66%
- ISK destroyed
- 73.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 6
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 2
ISK
- Destroyed
- 73.7M
- Lost
- 37.6M
- Balance
- +36.1M
- ISK Efficiency
- 66%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt307
Damage Ratio · 3%
Damage Taken10.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Spaceship Command I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Gunnery I
Gunnery II
Gunnery III
Small Projectile Turret I
Mechanics I
Mechanics II
Mechanics III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Shield Rigging I
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Science II
Weapon Upgrades I
Navigation I
Navigation II
Navigation III
Afterburner I
Afterburner II
Afterburner III
CPU Management I
CPU Management II
CPU Management III
Propulsion Jamming I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Gunnery I
Gunnery II
Gunnery III
Small Projectile Turret I
Mechanics I
Mechanics II
Mechanics III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Shield Rigging I
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Science II
Weapon Upgrades I
Navigation I
Navigation II
Navigation III
Afterburner I
Afterburner II
Afterburner III
CPU Management I
CPU Management II
CPU Management III
Propulsion Jamming I