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Danzo Pain4.90
Pilot

Danzo Pain

GallenteJin-Mei
Killboard
Kills
0
+0 in the last 90 days
Losses
27
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
27
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
2.24B
Balance
-2.24B
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken103.7K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Murphy's Laws of Combat

1 You are not Superman
2 If it's stupid but it works, it isn't stupid
3 Never draw fire unless you are a bait; it irritates everyone around you
4 Odd or conspicuous objects attract fire. Never lurk behind one
5 Large ships are bullet magnets
6 Incoming fire has the right of way
7 Try to look unimportant; the enemy may be low on ammo and not want to waste a volley on you
8 The only thing more accurate than incoming enemy fire is incoming friendly fire
9 If the enemy is in range, so are you
10 There is nothing more satisfying than having someone take a shot at you, and miss
11 Correction, one thing is more satisfying, and is kill that someone
12 One enemy ship is never enough, but two is entirely too many
13 If your attack is going really well, it's an ambush
14 Teamwork is essential; it gives the enemy other people to shoot at
15 Anything you do can get you killed, expecially do nothing
16 Neutrals, aren't

From
Richard Malfoy