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Kills
1
+0 in the last 90 days
Losses
14
+0 in the last 90 days
7%
Efficiency
ISK Efficiency 0%
ISK destroyed
6K
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1
Losses
14
Danger Ratio
100%
Final Blows
1
Points
1

ISK

Destroyed
6K
Lost
3.21B
Balance
-3.21B
ISK Efficiency
0%

Solo

Solo Kills
1
Solo Ratio
100%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt867
Damage Ratio · 0%
Damage Taken179.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

.NPC WEAK AGAINST:

Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
COMBAT SITE RATING

Angel Cartel - Explosive
Blood Raider - EM
Guristas - Kinetic
Sansha's Nation - EM
Serpentis/Sevens - Kinetic
Mercenaries - Thermal
Drones - EM / kinetic
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic
Gallente Navy - Thermal
Minmatar Fleet - Thermal
Ammatar Mandate - Thermal
Thukker Tribe - Thermal