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Reemi5.00
Pilot

Reemi

MinmatarBrutor
Killboard
Kills
1
+0 in the last 90 days
Losses
11
+0 in the last 90 days
8%
Efficiency
ISK Efficiency 3%
ISK destroyed
32.9M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1
Losses
11
Danger Ratio
100%
Final Blows
1
Points
1

ISK

Destroyed
32.9M
Lost
1.09B
Balance
-1.05B
ISK Efficiency
3%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt846
Damage Ratio · 1%
Damage Taken110.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage Types
Angel's = Explosive/Kinetic
Minmatar = Explosive/Kinetic
Thukker Tribe = Explosive/Kinetic
Blood Raider = Thermal/EM
Ammatar = EM/Thermal
Ammar navy = EM/Thermal
Sansha's = EM/Thermal
Mordu's legion = EM/Thermal/Kinetic
Mercenary Commander = EM/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = Kinetic/Thermal
Guristas = Kinetic/Thermal
Serpentis = Thermal/Kinetic
Rogue Drones = Thermal/Kinetic/EM

Best Damage to NPCs
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Drones - Smartbombs
Amarr - EM/Thermal




Gravimetric =Asteroid Belts
Ladar =Gas Cloud Stuff
Magnetometric =Profession Sites (Salvaging, Archaeology)
Radar =Profession Sites (Hacking)
Unknown =Complexes, WH


-2.00 for access to 1.0 security level systems
-2.50 for access to 0.9 security level systems
-3.00 for access to 0.8 security level systems
-3.50 for access to 0.7 security level systems
-4.00 for access to 0.6 security level systems
-4.50 for access to 0.5 security level systems
-5.0 or less can be attacked by anyone without sentry gun intervention

Damage To Inflict
-Angel Cartel - Exp
-Blood Raiders - EM
-Guristas - Kin
-Mordu's Legion - Kin
-Sansha - EM
-Serpentis - Kin
-Amarr - EM or Therm
-Caldari - Kin or Therm
-Gallente - Therm
-Minmatar - Exp & Therm
-Mercenaries - Any
-Drones - Any

W-SPACE
Class1 H121 P060 Q317 V301 Y790 Z647 Z971
Class2 C125 D364 D382 G024 I182 N766 R943
Class3 C247 L477 M267 N968 O477 O883 X702
Class4 E175 M609 O128 T405 X877 Y683 Z457
Class5 H296 H900 L614 M555 N062 N432 N770 V911
Class6 A982 B041 R474 S804 U319 U574 V753 W237

K-SPACE
HighSec A641 B274 B449 B520 D792 D845 N110 S047
LowSec A239 C140 C391 J244 N290 N944 R051 U210
NullSec C248 E545 K329 K346 S199 V283 Z060 Z142

* Stacking penalties *
Mod #1 = 100% effect
Mod #2 = 86,9% effect
Mod #3 = 57,1% effect
Mod #4 = 28,2% effect

EM: Acolyte/Infiltrator/Praetor — Mjolnir — EMP, proton

THER: Hobgoblin/Hammehead/Ogre — Inferno — plasma

KIN: Hornet/Vespa/Wasp — Scourge — titanium, lead

EXP: Warrior/Valkyrie/