- Kills
- 66
- +0 in the last 90 days
- Losses
- 91
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 69%
- ISK destroyed
- 12.62B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 66
- Losses
- 91
- Danger Ratio
- 96%
- Final Blows
- 23
- Points
- 66
ISK
- Destroyed
- 12.62B
- Lost
- 5.59B
- Balance
- +7.03B
- ISK Efficiency
- 69%
Solo
- Solo Kills
- 7
- Solo Ratio
- 11%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt244.7K
Damage Ratio · 34%
Damage Taken478.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
1AU: 149,597,871 KM
level 1 no standing required
level 2 1.0 or higher
level 3 3.0 or higher
level 4 5.0 or higher
level 5 7.0 or higher
Targeting systems
Min - Ladar
Cald - Gravi
Gall - Magneto
Ama - Radar
1 Burrow (lowest)
2 Hideaway
3 Refuge Drone Assembly 3
4 Den Drone Gathering 4
5 Yard Drone Surveillance 5
6 Rally Point Drone Menagerie 6
7 Port Drone Herd 7
8 Hub Drone Squad 8
9 Haven Drone Patrol 9
10 Sanctum (hardest) Drone Horde 10
NPC weakness
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Rogue Drone = EM/Thermal
Mordus = Thermal/Kinetic
Blood = EM/Thermal
Sansha = EM/
Module Effectivness(Per module)
1st Module: 100% effective
2nd Module: 87% effective
3rd Module: 57% effective
4th Module: 28% effective
NPC Damage
Angel: All types, although mostly kinetic/explosive
Amarr Navy: EM/thermal
Ammatar Navy: EM/thermal
Blood: EM/thermal
Caldari Navy: Kinetic/thermal
Centii: EM/thermal
Coreli: Kinetic/thermal
Corpii: EM/thermal
Domination: All types, mostly kinetic/explosive
Gallente Navy: EM
level 1 no standing required
level 2 1.0 or higher
level 3 3.0 or higher
level 4 5.0 or higher
level 5 7.0 or higher
Targeting systems
Min - Ladar
Cald - Gravi
Gall - Magneto
Ama - Radar
1 Burrow (lowest)
2 Hideaway
3 Refuge Drone Assembly 3
4 Den Drone Gathering 4
5 Yard Drone Surveillance 5
6 Rally Point Drone Menagerie 6
7 Port Drone Herd 7
8 Hub Drone Squad 8
9 Haven Drone Patrol 9
10 Sanctum (hardest) Drone Horde 10
NPC weakness
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Rogue Drone = EM/Thermal
Mordus = Thermal/Kinetic
Blood = EM/Thermal
Sansha = EM/
Module Effectivness(Per module)
1st Module: 100% effective
2nd Module: 87% effective
3rd Module: 57% effective
4th Module: 28% effective
NPC Damage
Angel: All types, although mostly kinetic/explosive
Amarr Navy: EM/thermal
Ammatar Navy: EM/thermal
Blood: EM/thermal
Caldari Navy: Kinetic/thermal
Centii: EM/thermal
Coreli: Kinetic/thermal
Corpii: EM/thermal
Domination: All types, mostly kinetic/explosive
Gallente Navy: EM