- Kills
- 0
- +0 in the last 90 days
- Losses
- 24
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 24
- Danger Ratio
- 92%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 2.30B
- Balance
- -2.30B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 8%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken406.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Bras-Tek Industries - Become an employee today.
***Damage types to protect against*** ***Damage Types to Shoot***
Pirate:
Angel Cartel - Explosive 62% / Kinetic 22% Explosive
Blood Raider - EM 50% / Thermal 48% EM
Guristas - Kinetic 79% / Thermal 18% Kinetic
Mordu's Legion - Kinetic 70% / Thermal 30% Kinetic
Sansha's Nation - EM 53% / Thermal 47% EM
Serpentis - Thermal 55% / Kinetic 45% Kinetic
Empire:
Amarr Navy - EM 47%/Thermal 42% EM/Thermal
Caldari - Kinetic 51%/Thermal 48% Kinetic/Thermal
Gallente Navy - 60% Kinetic/39% Thermal Thermal
Minmatar Fleet - Explosive 50%/Kinetic 31%/EM 12% Thermal
***Equipment Stacking Effectivness***
1 units: first is 100%
2 units: second is 87%&
***Damage types to protect against*** ***Damage Types to Shoot***
Pirate:
Angel Cartel - Explosive 62% / Kinetic 22% Explosive
Blood Raider - EM 50% / Thermal 48% EM
Guristas - Kinetic 79% / Thermal 18% Kinetic
Mordu's Legion - Kinetic 70% / Thermal 30% Kinetic
Sansha's Nation - EM 53% / Thermal 47% EM
Serpentis - Thermal 55% / Kinetic 45% Kinetic
Empire:
Amarr Navy - EM 47%/Thermal 42% EM/Thermal
Caldari - Kinetic 51%/Thermal 48% Kinetic/Thermal
Gallente Navy - 60% Kinetic/39% Thermal Thermal
Minmatar Fleet - Explosive 50%/Kinetic 31%/EM 12% Thermal
***Equipment Stacking Effectivness***
1 units: first is 100%
2 units: second is 87%&