- Kills
- 72
- +0 in the last 90 days
- Losses
- 65
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 86%
- ISK destroyed
- 11.52B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 72
- Losses
- 65
- Danger Ratio
- 100%
- Final Blows
- 6
- Points
- 72
ISK
- Destroyed
- 11.52B
- Lost
- 1.82B
- Balance
- +9.70B
- ISK Efficiency
- 86%
Solo
- Solo Kills
- 1
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt905.1K
Damage Ratio · 69%
Damage Taken401.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Damage types - Dealt by - Most Effective***
Guristas - Kinetic / Thermal - Kinetic
Serpentis - Thermal / Kinetic - Thermal / Kinetic
Blood Raider - Thermal / EM - EM / Thermal
Sansha's Nation - EM / Thermal - EM / Thermal
Angel Cartel - Kinetic / Explosive - Explosive
Class 1 = Hideaway/Cluster
Class 2 = Burrow/Collection
Class 3 = Refuge/Assembly
Class 4 = Den/Gathering
Class 5 = Yard/Surveillance
Class 6 = Rally Point/Menagerie
Class 7 = Port/Herd
Class 8 = Hub/Squad
Class 9 = Haven/Patrol
Class10 = Sanctum/Horde
Guristas - Kinetic / Thermal - Kinetic
Serpentis - Thermal / Kinetic - Thermal / Kinetic
Blood Raider - Thermal / EM - EM / Thermal
Sansha's Nation - EM / Thermal - EM / Thermal
Angel Cartel - Kinetic / Explosive - Explosive
Class 1 = Hideaway/Cluster
Class 2 = Burrow/Collection
Class 3 = Refuge/Assembly
Class 4 = Den/Gathering
Class 5 = Yard/Surveillance
Class 6 = Rally Point/Menagerie
Class 7 = Port/Herd
Class 8 = Hub/Squad
Class 9 = Haven/Patrol
Class10 = Sanctum/Horde