- Kills
- 2,397
- +0 in the last 90 days
- Losses
- 986
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 78%
- ISK destroyed
- 282.30B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2,397
- Losses
- 986
- Danger Ratio
- 98%
- Final Blows
- 723
- Points
- 2,397
ISK
- Destroyed
- 282.30B
- Lost
- 81.19B
- Balance
- +201.12B
- ISK Efficiency
- 78%
Solo
- Solo Kills
- 253
- Solo Ratio
- 11%
- Avg Kills/Day
- —
Other
- NPC Losses
- 19
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Toy Makers [Artificers, Mechs, Techs]
A term originating in old Earth, whose beginnings are vague. The concept of making toys into Toy Maker and Toy Makers changed long ago before discovery of the EVE gate. They were cunning artificers of their time making with almost mystical powers. Making quantum mechanical wonders, far ahead of their time, with innovations in mechanics, engineering married to technology of such vast complexity, that by the time of the EVE gate discovery Toy-Makers were synonymous with Wizardry in a technological sense. Their expertise was coveted to an extent of becoming a target of political intrigue, and on occasion the cause of armed conflict.
The Master Artificers of the Toy Makers, ever seeking for new technologies, applications and innovations for their craft sent expeditions into the EVE gate along with many other Earth colonising undertakings.
With the collapse of the EVE gate and the following apocalyptic catastrophe much was lost. However, There are significant indications in Jovian technology particularly, and in the technologies of the Thukkers and Tinkerers of Minmatar and other races that Toy-Maker disciplines and traditions survived and are exercised still.
We are of such, and we are looking for our fellow Toy Makers, lost and scattered throughout EVE.
If you think you may be one, contact any Toy Maker and you will be referred to a Master Artificer for evaluation.
A term originating in old Earth, whose beginnings are vague. The concept of making toys into Toy Maker and Toy Makers changed long ago before discovery of the EVE gate. They were cunning artificers of their time making with almost mystical powers. Making quantum mechanical wonders, far ahead of their time, with innovations in mechanics, engineering married to technology of such vast complexity, that by the time of the EVE gate discovery Toy-Makers were synonymous with Wizardry in a technological sense. Their expertise was coveted to an extent of becoming a target of political intrigue, and on occasion the cause of armed conflict.
The Master Artificers of the Toy Makers, ever seeking for new technologies, applications and innovations for their craft sent expeditions into the EVE gate along with many other Earth colonising undertakings.
With the collapse of the EVE gate and the following apocalyptic catastrophe much was lost. However, There are significant indications in Jovian technology particularly, and in the technologies of the Thukkers and Tinkerers of Minmatar and other races that Toy-Maker disciplines and traditions survived and are exercised still.
We are of such, and we are looking for our fellow Toy Makers, lost and scattered throughout EVE.
If you think you may be one, contact any Toy Maker and you will be referred to a Master Artificer for evaluation.