- Kills
- 1
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 8%
- ISK destroyed
- 14.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 4
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 14.7M
- Lost
- 179.6M
- Balance
- -164.9M
- ISK Efficiency
- 8%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
New corp, mainly to attempt to bring new players in a more team oriented enviorment.
Current Focus: Team building, Character development, Missions running, and other tactical and directional planning.
Future Plans: PvP in small and large settings, Pirate ventures, Bounty Hunting, Merc Work, Corp and Possiable Alliance skirmish fleets, Mission Running.
Looking For: New and experienced players alike to build up the corparation ladder.
Note: 11years off MMORPG gaming Experience at this point every game can be broken down and destroyed. This will be a corp of patience and skillful work.
Current Focus: Team building, Character development, Missions running, and other tactical and directional planning.
Future Plans: PvP in small and large settings, Pirate ventures, Bounty Hunting, Merc Work, Corp and Possiable Alliance skirmish fleets, Mission Running.
Looking For: New and experienced players alike to build up the corparation ladder.
Note: 11years off MMORPG gaming Experience at this point every game can be broken down and destroyed. This will be a corp of patience and skillful work.