CorporationActive
[MAIE] Maritime Interdiction
2 membersTax 6%Founded in 2010
- Kills
- 784
- +0 in the last 90 days
- Losses
- 204
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 1.10T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 784
- Losses
- 204
- Danger Ratio
- 93%
- Final Blows
- 408
- Points
- 784
ISK
- Destroyed
- 1.10T
- Lost
- 19.39B
- Balance
- +1.08T
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 107
- Solo Ratio
- 14%
- Avg Kills/Day
- —
Other
- NPC Losses
- 14
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
1. Active but casual Corp & Alliance
2. PvP, Wardecs, and PvE
3. Frequent wormhole ops for money and tears
4. No Emo rage quitting, or people screaming in TS
5. No ridiculous rules or requirements, this is after all just a game. (Yay internet spaceships!!!)
Requirements to Join:
1. Not on trial status
2. 2 Million SP Minimum
3. Must use Teamspeak
4. Willing to work as a team during fleet Ops
2. PvP, Wardecs, and PvE
3. Frequent wormhole ops for money and tears
4. No Emo rage quitting, or people screaming in TS
5. No ridiculous rules or requirements, this is after all just a game. (Yay internet spaceships!!!)
Requirements to Join:
1. Not on trial status
2. 2 Million SP Minimum
3. Must use Teamspeak
4. Willing to work as a team during fleet Ops