CorporationActive
[0TD] Orbitron Industrial and Technological Development
8 membersTax 0%Founded in 2010
- Kills
- 15
- +0 in the last 90 days
- Losses
- 22
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 17%
- ISK destroyed
- 812.9M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 15
- Losses
- 22
- Danger Ratio
- 100%
- Final Blows
- 6
- Points
- 15
ISK
- Destroyed
- 812.9M
- Lost
- 4.05B
- Balance
- -3.24B
- ISK Efficiency
- 17%
Solo
- Solo Kills
- 3
- Solo Ratio
- 20%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
An industrial subdivision
Life is a puzzle, a riddle, a test, a mystery a game — whatever challenge you wish to compare it to.
Just remember ...you're not the only participant;
no one person holds all the answers, the pieces, or the cards.
The trick to success in this life is to accumulate teammates and not opponents.
Even the nicest people have their limits. Don’t try to reach that point because the nicest people are also the scariest when they’ve had enough.
Life is a puzzle, a riddle, a test, a mystery a game — whatever challenge you wish to compare it to.
Just remember ...you're not the only participant;
no one person holds all the answers, the pieces, or the cards.
The trick to success in this life is to accumulate teammates and not opponents.
Even the nicest people have their limits. Don’t try to reach that point because the nicest people are also the scariest when they’ve had enough.