- Kills
- 13
- +0 in the last 90 days
- Losses
- 177
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 6%
- ISK destroyed
- 1.20B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 13
- Losses
- 177
- Danger Ratio
- 98%
- Final Blows
- 5
- Points
- 13
ISK
- Destroyed
- 1.20B
- Lost
- 17.77B
- Balance
- -16.57B
- ISK Efficiency
- 6%
Solo
- Solo Kills
- 2
- Solo Ratio
- 15%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Ragnar Syndicate is a Corporation centered around what the players choose. Although we have missioning and mining, we offer a variety of other choices.
Where other corps fail to listen to their members, we here at Ragnar Syndicate let the players decide how its run. After all it is a Player run corporation.
We only ask for you to abide by our rules, help the corp when in need, and to be relativley active. Although the EVE can get boring after too much repitition of an activity, its important to have active members to make it more fun for those who still play.
Where other corps fail to listen to their members, we here at Ragnar Syndicate let the players decide how its run. After all it is a Player run corporation.
We only ask for you to abide by our rules, help the corp when in need, and to be relativley active. Although the EVE can get boring after too much repitition of an activity, its important to have active members to make it more fun for those who still play.