- Kills
- 0
- +0 in the last 90 days
- Losses
- 29
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 29
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 2.26B
- Balance
- -2.26B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
In ancient Scandinavia and Germanic Europe a mead hall or feasting hall was initially simply a large building with a single room. It's function was that of the central hub for a community.
The Mead Hall Corporation intends to be such a hub. A meeting place for capsuleers to hang out. New capsuleers and older hands are equally welcome.
PvE
We focus primarily on PvE missions. We do fleet ops in level 4 missions on a regular basis.
Wormhole
Occaionally, if we can find one, we will go into Wormholes. Unless we grow large enough, in which case we will go in on a more regular basis.
PvP
The members of the Hall will be PvP capable. Therefore we intend to practice these skills regularly basis and frequently go out on forays to find trouble.
Salvager
Salvaging is a rewarding task. For our Mission ops we would be most happy to employ dedicated salvagers.
Other possible division that are of interest to us are:
Mining
We maintain close relations with other mining oriented Corps. We invite both fledgeling and experienced miners into the Hall to flesh out our production division.
R&D
For our wormhole ops we need skilled and new researchers. We offer good rewards for those who will stay the course.
Manufacturing
The production of all items we can find a market for will in the long run be the mainstay of the Hall. Playing a role here requires commitment and dedication. It is not a post for those with a short attention span. It will be a high post to attain within our corp and we set the standards accordingly.
Transportation and Trade
Often forgotten and frequently regarded as not sexy, these two however are essential to the Hall. A well setup trade division that can avail itself of efficient and flexible transportation group is a serious ISK maker. An enviable post from any perspective.
The Mead Hall Corporation intends to be such a hub. A meeting place for capsuleers to hang out. New capsuleers and older hands are equally welcome.
PvE
We focus primarily on PvE missions. We do fleet ops in level 4 missions on a regular basis.
Wormhole
Occaionally, if we can find one, we will go into Wormholes. Unless we grow large enough, in which case we will go in on a more regular basis.
PvP
The members of the Hall will be PvP capable. Therefore we intend to practice these skills regularly basis and frequently go out on forays to find trouble.
Salvager
Salvaging is a rewarding task. For our Mission ops we would be most happy to employ dedicated salvagers.
Other possible division that are of interest to us are:
Mining
We maintain close relations with other mining oriented Corps. We invite both fledgeling and experienced miners into the Hall to flesh out our production division.
R&D
For our wormhole ops we need skilled and new researchers. We offer good rewards for those who will stay the course.
Manufacturing
The production of all items we can find a market for will in the long run be the mainstay of the Hall. Playing a role here requires commitment and dedication. It is not a post for those with a short attention span. It will be a high post to attain within our corp and we set the standards accordingly.
Transportation and Trade
Often forgotten and frequently regarded as not sexy, these two however are essential to the Hall. A well setup trade division that can avail itself of efficient and flexible transportation group is a serious ISK maker. An enviable post from any perspective.