CorporationCorporation Closed
[VWPI] Version World Planetary Investments
0 membersFounded in 2012
- Kills
- 0
- Losses
- 1
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- Activity
- Unknown
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 1
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- -0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Unknown
Battles
Engagements in the selected window, from our own killmail archive
Description
Consetellation as well as interregional Banking and Commerce system.
In order to handle both replication errors and the need for updating code to suit local demands, the Version World system was instituted. It is a system for revising software and transferring knowledge/AI personality between different systems. This became the backbone of MSVT, a kind of digital lingua franca used by its AIs, vecs and bots. Other vecs also adopted it, and they and some of their most dependent customers and were gradually absorbed by Metasoft culture and organisation.
Colonial Population Breakdown: 34% vec; 21% neumann, 32% other aioid (non-copy); 5% baseline human, 3% cyborg; 3% nearbaseline, 1% splice (uplift, animant, etc); 1% rianth, 0.01% alien; 0.01% known posthuman, 0.02% other
Society: Individualistic hyperturing systems, with highly divergent mental architectures and goals. Most Caretaker Gods appear to be singleton intelligences, possibly with tightly controlled avatars and subordinate minds. A few are likely collective mind societies.
In order to handle both replication errors and the need for updating code to suit local demands, the Version World system was instituted. It is a system for revising software and transferring knowledge/AI personality between different systems. This became the backbone of MSVT, a kind of digital lingua franca used by its AIs, vecs and bots. Other vecs also adopted it, and they and some of their most dependent customers and were gradually absorbed by Metasoft culture and organisation.
Colonial Population Breakdown: 34% vec; 21% neumann, 32% other aioid (non-copy); 5% baseline human, 3% cyborg; 3% nearbaseline, 1% splice (uplift, animant, etc); 1% rianth, 0.01% alien; 0.01% known posthuman, 0.02% other
Society: Individualistic hyperturing systems, with highly divergent mental architectures and goals. Most Caretaker Gods appear to be singleton intelligences, possibly with tightly controlled avatars and subordinate minds. A few are likely collective mind societies.