- Kills
- 1
- +0 in the last 90 days
- Losses
- 25
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 7%
- ISK destroyed
- 257.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 25
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 257.3M
- Lost
- 3.63B
- Balance
- -3.38B
- ISK Efficiency
- 7%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Primarily a haven from corporate tax.
That is the only corporation benefit.
At this time there are no group activites planned.
Griefers need not apply
We are here to have fun but not at the non-consentual expense of others.
PVP is fine and fun when all parties consent (low-sec).
We are not impressed by trolling and talking smack. It is stupid, dumb and not allowed.
We are firm believers in voice communications.
At the moment, we are figuring out the different high-sec aspects of Eve.
This is primarily lvl 4 missions, mining and planet management, at the moment.
That is the only corporation benefit.
At this time there are no group activites planned.
Griefers need not apply
We are here to have fun but not at the non-consentual expense of others.
PVP is fine and fun when all parties consent (low-sec).
We are not impressed by trolling and talking smack. It is stupid, dumb and not allowed.
We are firm believers in voice communications.
At the moment, we are figuring out the different high-sec aspects of Eve.
This is primarily lvl 4 missions, mining and planet management, at the moment.