CorporationActive
[A.X.S] Atelier Solutions
1 membersTax 6%Founded in 2012
- Kills
- 0
- +0 in the last 90 days
- Losses
- 7
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 7
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 467.3M
- Balance
- -467.3M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
A new corporation built towards player vs. player and player vs. enviroment situations. Although this is our main goal, we strive to reach out and provide support to any type of occupation a player may wish to persue. Whether its Industry, exploration, trade... You name it.
We will assits new players in any direction they wish to lean towards and nuture they're growth until they are satisfied.
Although new, we have quite a knowledgable base to go off of. Eventually we will push into POS control and control of nullsec systems, giving the new player or old, the experience they see whenever they watch the videos of the game.
We strive for excellence, and will settle for nothing less.
We will assits new players in any direction they wish to lean towards and nuture they're growth until they are satisfied.
Although new, we have quite a knowledgable base to go off of. Eventually we will push into POS control and control of nullsec systems, giving the new player or old, the experience they see whenever they watch the videos of the game.
We strive for excellence, and will settle for nothing less.