- Kills
- 999
- +0 in the last 90 days
- Losses
- 84
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 87%
- ISK destroyed
- 73.49B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 999
- Losses
- 84
- Danger Ratio
- 76%
- Final Blows
- 965
- Points
- 999
ISK
- Destroyed
- 73.49B
- Lost
- 10.74B
- Balance
- +62.75B
- ISK Efficiency
- 87%
Solo
- Solo Kills
- 802
- Solo Ratio
- 80%
- Avg Kills/Day
- —
Other
- NPC Losses
- 20
- NPC Loss Ratio
- 24%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
A corp of people who can get along with anyone else. Not even our own mothers can tolerate us, or Jim for that matter.
We have trouble getting people to join, we have even more trouble getting people to stay.
We have people in corp that are out of corp, simply because thats the best way to keep them with the corp.
We have indy's that have gone rouge and now they have grown teeth.
We drop carriers on mining fleets, fight 10:1 odds, kill cynos, and always leave a fight in structure.
High sec is our ememy, we dont play well with station or gate guns.
We are rejects, we are drop outs, we are Ballin..
We have trouble getting people to join, we have even more trouble getting people to stay.
We have people in corp that are out of corp, simply because thats the best way to keep them with the corp.
We have indy's that have gone rouge and now they have grown teeth.
We drop carriers on mining fleets, fight 10:1 odds, kill cynos, and always leave a fight in structure.
High sec is our ememy, we dont play well with station or gate guns.
We are rejects, we are drop outs, we are Ballin..