CorporationActive
[HIV.P] Heroic Interstellar Vikings
1 membersTax 0%Founded in 2013
- Kills
- 180
- +0 in the last 90 days
- Losses
- 28
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 90%
- ISK destroyed
- 21.26B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 180
- Losses
- 28
- Danger Ratio
- 100%
- Final Blows
- 107
- Points
- 180
ISK
- Destroyed
- 21.26B
- Lost
- 2.27B
- Balance
- +19.00B
- ISK Efficiency
- 90%
Solo
- Solo Kills
- 60
- Solo Ratio
- 33%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
HIV.PUBLIC - Public corp channel.
The Viking Laws:
1. Be Brave and Aggressive
-Be Direct
-Grab All Opportunities
-Use Varying Methods of Attack
-Be Versatile and Agile
-Attack One Target at a Time
-Don’t Plan Everything in Detail
-Use Top Quality Weapons
2. Be Prepared
-Keep Weapons in Good Shape
-Keep in Shape
-Find Good Battle Comrades
-Agree on Important Points
-Choose ONE Chief
3. Be a Good Merchant
-Find Out What the Market Needs
-Don’t Promise What You Can’t Keep
-Don’t Demand Overpayment
-Arrange Things So That You Can Return
4. Keep the Camp in Order
-Keep Things Tidy and Organized
-Arrange Enjoyable Activities Which Strengthen The Group
-Make Sure Everybody Does Useful Work
-Consult All Members of the Group for Advice
The Viking Laws:
1. Be Brave and Aggressive
-Be Direct
-Grab All Opportunities
-Use Varying Methods of Attack
-Be Versatile and Agile
-Attack One Target at a Time
-Don’t Plan Everything in Detail
-Use Top Quality Weapons
2. Be Prepared
-Keep Weapons in Good Shape
-Keep in Shape
-Find Good Battle Comrades
-Agree on Important Points
-Choose ONE Chief
3. Be a Good Merchant
-Find Out What the Market Needs
-Don’t Promise What You Can’t Keep
-Don’t Demand Overpayment
-Arrange Things So That You Can Return
4. Keep the Camp in Order
-Keep Things Tidy and Organized
-Arrange Enjoyable Activities Which Strengthen The Group
-Make Sure Everybody Does Useful Work
-Consult All Members of the Group for Advice