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CorporationActive

[D0NKE] D0nkey Punch

5 membersTax 1%Founded in 2017
Kills
4
+0 in the last 90 days
Losses
39
+0 in the last 90 days
9%
Efficiency
ISK Efficiency 0%
ISK destroyed
672K
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
4
Losses
39
Danger Ratio
87%
Final Blows
1
Points
4

ISK

Destroyed
672K
Lost
939.9M
Balance
-939.2M
ISK Efficiency
0%

Solo

Solo Kills
1
Solo Ratio
25%
Avg Kills/Day
—

Other

NPC Losses
5
NPC Loss Ratio
13%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Here are a few things about our Empire building corp, D0nkey Punch (no we do not punch donkeys for real- this is not Tijuana sadly - slap yourself).



1. We are very ambitious

2. We live life on this game as we encounter it.

3. We embrace opportunity as we see it.

4. We try to give more than we take.




Please do not ask to join if you do not...

*work well as a team,
*play nice with others,
*are offended by lude crude fowl language.




There are Empire building plots underway currently, and regularly scheduled haulting activities being planned, ore buy back programs. . Plans for daily Insurance for members, etc.

Current focus in our Empire Planning: "Build a foundation of Donkey Punch Comrades"