CorporationActive
[AS-HS] ANOIKIS SURICATE HOLE EXPLORATION SYNDICATE
6 membersTax 2%Founded in 2022
- Kills
- 5
- +0 in the last 90 days
- Losses
- 21
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 1%
- ISK destroyed
- 37.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 5
- Losses
- 21
- Danger Ratio
- 95%
- Final Blows
- 5
- Points
- 5
ISK
- Destroyed
- 37.3M
- Lost
- 5.35B
- Balance
- -5.31B
- ISK Efficiency
- 1%
Solo
- Solo Kills
- 5
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
ANOIKIS SURICATE HOLE EXPLORATION SYNDICATE
we are AS-HS and we live in the hole.
Rules/Bookmarking
1) If you are logged in, make sure you are in comms.
2) Make sure you are always in standing fleet. If there isn't a standing fleet, start one.
3) Make sure you are active in the Corp. You don't always have to be doing something with the Corp but make sure you are doing some things with the Corp.
4) Wormhole naming
A) Use the wormhole type followed by first 3 letters of the signature I.D. Example : A H296 with sig of LGM-977 Would be labled as C5 LGM.
B) All wormholes will have 1 or 2 statics unless they are a shattered in which case they can have more. If it is a static put an s behind the hole type. Example : A static H296 with sig of LGM-977 would be C5s LGM.
C) If it is a K162 say sig ABC-123 then would label it as K ABC untill you have jumped thru it, then rename it with the proper wormhole type once jump thru it.
D) If the wormhole goes to High, Low, Null, then for a high sec sig ASW-543 it would be HIGH ASW, if it would have been a low, LOW ASW, if it was a null, NULL ASW.
E) If the hole is a Frig, EOL, or CRIT then put it at the end of the bookmark. Example : A C4 sig QWE-432 that is end of life would be C4 QWE (EOL), if it was crit, C4 QWE (CRIT), or a frig, C4 QWE (FRIG)
5) Worm Holes require people to have certain ships, Just for operations it is mandatory to have the following :
A) 1 x rolling BS (Must have 1 HIGS Rig)
B) 2 x scanning ship per main
C) 1 x scanning ship per alt
D) 1 x rolling gnosis if can not fly HIC (Must have 1 HIGS Rig)
E) 2+ Combat subcaps for hole defense and pew pew
These ships are needed to maintain hole control and everyday operations. Try to have all ships in the hole within the first week. If you are short on ISK, make sure you take advantage of ratting fleets, gas huffing, and PI.
we are AS-HS and we live in the hole.
Rules/Bookmarking
1) If you are logged in, make sure you are in comms.
2) Make sure you are always in standing fleet. If there isn't a standing fleet, start one.
3) Make sure you are active in the Corp. You don't always have to be doing something with the Corp but make sure you are doing some things with the Corp.
4) Wormhole naming
A) Use the wormhole type followed by first 3 letters of the signature I.D. Example : A H296 with sig of LGM-977 Would be labled as C5 LGM.
B) All wormholes will have 1 or 2 statics unless they are a shattered in which case they can have more. If it is a static put an s behind the hole type. Example : A static H296 with sig of LGM-977 would be C5s LGM.
C) If it is a K162 say sig ABC-123 then would label it as K ABC untill you have jumped thru it, then rename it with the proper wormhole type once jump thru it.
D) If the wormhole goes to High, Low, Null, then for a high sec sig ASW-543 it would be HIGH ASW, if it would have been a low, LOW ASW, if it was a null, NULL ASW.
E) If the hole is a Frig, EOL, or CRIT then put it at the end of the bookmark. Example : A C4 sig QWE-432 that is end of life would be C4 QWE (EOL), if it was crit, C4 QWE (CRIT), or a frig, C4 QWE (FRIG)
5) Worm Holes require people to have certain ships, Just for operations it is mandatory to have the following :
A) 1 x rolling BS (Must have 1 HIGS Rig)
B) 2 x scanning ship per main
C) 1 x scanning ship per alt
D) 1 x rolling gnosis if can not fly HIC (Must have 1 HIGS Rig)
E) 2+ Combat subcaps for hole defense and pew pew
These ships are needed to maintain hole control and everyday operations. Try to have all ships in the hole within the first week. If you are short on ISK, make sure you take advantage of ratting fleets, gas huffing, and PI.