CorporationActive
[DU.ST] The Ghostworks Mandate
12 membersTax 100%Founded in 2025
- Kills
- 11
- +0 in the last 90 days
- Losses
- 97
- +47 in the last 90 days
- Efficiency
- ISK Efficiency 84%
- ISK destroyed
- 815.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 11
- Losses
- 97
- Danger Ratio
- 100%
- Final Blows
- 9
- Points
- 9
ISK
- Destroyed
- 815.3M
- Lost
- 154.2M
- Balance
- +661.1M
- ISK Efficiency
- 84%
Solo
- Solo Kills
- 9
- Solo Ratio
- 82%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Lost to the Void
They were never meant to survive. Exiled scientists, rogue engineers, war-hardened nomads—outcasts of empires too blind to see their worth. But in the lawless dark, where the stars burn cold and wormholes whisper secrets of forgotten civilizations, they did more than survive. They thrived
The Ghostworks Mandate is no nation, no empire—it’s a moving specter, a shifting network of smuggler fleets, hidden research stations, and nomadic warclans bound by ambition and necessity. They drift through the void like phantoms, plundering derelict stations for lost technology, refining contraband in deep-space refineries, and trading in weapons, cybernetics, and secrets too dangerous for civilized space. Their warships are repurposed wrecks, stitched together with alien tech and experimental horrors. Their scientists blur the line between genius and madness, pushing the boundaries of physics, bioengineering, and AI where no government dares.
They are explorers. They are criminals. They are the last, desperate minds of a dying era, forging a future no one else can imagine.
To the galaxy, Ghostworks is a myth — drifters who appear in the night, leaving only whispers and wreckage behind. But to those who live by its Mandate, it is something more: freedom, survival, and the relentless pursuit of the unknown.
They were never meant to survive. Exiled scientists, rogue engineers, war-hardened nomads—outcasts of empires too blind to see their worth. But in the lawless dark, where the stars burn cold and wormholes whisper secrets of forgotten civilizations, they did more than survive. They thrived
The Ghostworks Mandate is no nation, no empire—it’s a moving specter, a shifting network of smuggler fleets, hidden research stations, and nomadic warclans bound by ambition and necessity. They drift through the void like phantoms, plundering derelict stations for lost technology, refining contraband in deep-space refineries, and trading in weapons, cybernetics, and secrets too dangerous for civilized space. Their warships are repurposed wrecks, stitched together with alien tech and experimental horrors. Their scientists blur the line between genius and madness, pushing the boundaries of physics, bioengineering, and AI where no government dares.
They are explorers. They are criminals. They are the last, desperate minds of a dying era, forging a future no one else can imagine.
To the galaxy, Ghostworks is a myth — drifters who appear in the night, leaving only whispers and wreckage behind. But to those who live by its Mandate, it is something more: freedom, survival, and the relentless pursuit of the unknown.