CorporationActiveWar eligible
[GOES.] So It Goes.
9 membersTax 5%Founded in 2026
- Kills
- 1,353
- +493 in the last 90 days
- Losses
- 293
- +83 in the last 90 days
- Efficiency
- ISK Efficiency 80%
- ISK destroyed
- 117.31B
- +41.43B in the last 90 days
- Activity
- Very High
- 5.5 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,353
- Losses
- 293
- Danger Ratio
- 97%
- Final Blows
- 390
- Points
- 2,292
ISK
- Destroyed
- 117.31B
- Lost
- 29.62B
- Balance
- +87.69B
- ISK Efficiency
- 80%
Solo
- Solo Kills
- 144
- Solo Ratio
- 11%
- Avg Kills/Day
- —
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 3%
- Activity
- Very High
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
SO IT GOES. [GOES.] is a Federation-aligned counter-insurgency corporation focused on hunting Guristas pirates and winning insurgencies through aggressive small and mid-scale warfare.
Founded by veteran GalMil and Angel Cartel pilots, GOES. brings experience from both sides of insurgency conflict to deliver constant PvP, specialized doctrines, and experienced leadership without the burden of mandatory activity.
We prioritize pilots who want to fight, work as a team, and thrive in insurgency space. HACs, logistics, recons, battleships, and strong T2 subcap skills preferred. Newbros welcome with commitment and a willingness to learn.
No risk-aversion. No mandatory ops. Just good fights.
As a first order of buisness, So It Goes. aims at spreading some green back on the FW map. Hard to chase insurgency when there are no stations to dock in.
Founded by veteran GalMil and Angel Cartel pilots, GOES. brings experience from both sides of insurgency conflict to deliver constant PvP, specialized doctrines, and experienced leadership without the burden of mandatory activity.
We prioritize pilots who want to fight, work as a team, and thrive in insurgency space. HACs, logistics, recons, battleships, and strong T2 subcap skills preferred. Newbros welcome with commitment and a willingness to learn.
No risk-aversion. No mandatory ops. Just good fights.
As a first order of buisness, So It Goes. aims at spreading some green back on the FW map. Hard to chase insurgency when there are no stations to dock in.