Gaia
Tech IIMeta 5ID 92824
Description
Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design.
The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future.
Specs
- Mass1.22B kg
- Volume13.10M m³
- Capacity3.63K m³
- Base price4.22B ISK
Bonuses
[15]- 30%bonus to Support Fighter shield hitpointsper level
- 10%bonus to Siren Support Fighter warp disruption rangeper level
- 10%bonus to Siren Support Fighter afterburner speed bonusper level
- 20%increase in Conduit Jump capacityper level
- 5%bonus to Armored Command and Skirmish Command burst strength and durationper level
- 5%reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool upper level
- •Can fit Integrated Sensor Array
- •Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
- •Can fit three Command Burst modules
- 200%bonus to Command Burst area of effect range
- 20%bonus to Capital Micro Jump Field Generator maximum ship jump cap
- •Can launch Light and Support Fighters
- •Can lock at extended ranges
- •Conduit Jump capable
- 5xpenalty to Entosis Link duration
Attributes
[79]ShieldEHP: 101,149.43
0%
70%
63%
50%
- Shield Capacity55,000 HP
- Shield recharge time250m
ArmorEHP: 133,658.54
50%
60%
75%
10%
- Armor Hitpoints68,500 HP
StructureEHP: 123,134.33
33%
33%
33%
33%
- Structure Hitpoints82,500 HP
Capacitor
- Capacitor Capacity76,335 GJ
- Capacitor Recharge time82m 47s
NavigationAlign Time: 32.98s
- Maximum Velocity80 m/sec
- Mass1,220,000,000 kg
- Inertia Modifier0.039 x
Targeting
- Maximum Targeting Range300 km
- Maximum Locked Targets14
- Signature Radius10,665 m
- Scan Resolution74 mm
Sensor strength
—
Radar
—
Ladar
76 pts
Magnet.
—
Gravim.
Inventory
- Volume (packaged)13,095,000 m³
- Capacity (cargo hold)3,625 m³
All attributes (79)
Item Damage
0 HP
Structure Hitpoints
82,500 HP
Powergrid Output
795,455 MW
Low Slots
7
Medium Slots
5
High Slots
6
Power Load
0 MW
Maximum Velocity
80 m/sec
CPU Output
825 tf
CPU Load
0 tf
Capacitor Recharge time
4,966,500 s
Inertia Modifier
0.04 x
Maximum Targeting Range
300,000 m
Launcher Hardpoints
0 hardpoints
Turret Hardpoints
0 hardpoints
Structure Kinetic Damage Resistance
0.67 %
Structure Thermal Damage Resistance
0.67 %
Structure Explosive Damage Resistance
0.67 %
Structure EM Damage Resistance
0.67 %
Primary Skill required
20,533 typeID
Secondary Skill required
24,313 typeID
Tertiary Skill required
93,983 typeID
Cargo Scan Resistance
0 %
Maximum Locked Targets
14
RADAR Sensor Strength
0 points
Ladar Sensor Strength
0 points
Magnetometric Sensor Strength
76 points
Gravimetric Sensor Strength
0 points
Shield Capacity
55,000 HP
Armor Hitpoints
68,500 HP
Armor EM Damage Resistance
0.5 %
Armor Explosive Damage Resistance
0.9 %
Armor Kinetic Damage Resistance
0.25 %
Armor Thermal Damage Resistance
0.4 %
Shield EM Damage Resistance
1 %
Shield Explosive Damage Resistance
0.5 %
Shield Kinetic Damage Resistance
0.38 %
Shield Thermal Damage Resistance
0.3 %
Drone Capacity
0 m3
Tech Level
1 Level
Shield recharge time
15,000,000 s
Capacitor Capacity
76,335 GJ
Signature Radius
10,665 m
Scan Resolution
73.5 mm
Meta Level
0 Level
Maximum Operational Distance
5,000 m
Maximum Concurrent Operational Users
10
Jump Drive Fuel Need
17,887 typeID
Maximum Jump Range
3.75 ly
Jump Drive Consumption Amount
3,000 units
Jump Drive Capacitor Need
0.95 %
Ship Maintenance Bay Capacity
2,000,000 m3
Fleet Hangar Capacity
10,000 m3
Calibration
400 points
Rig Slots
2
Drone Bandwidth
0 Mbit/sec
Ship Warp Speed
1 AU/s
Rig Size
4 1=small 2=medium 3=l
Fuel Bay Capacity
7,500 m3
Banned in High Sec Space
1 1=True 0=False
Gate Scramble Status
0
Capacitor Warfare Resistance
1 %
Fighter Hangar Capacity
75,000 m3
Sensor Warfare Resistance
1 %
Weapon Disruption Resistance
1 %
Target Painter Resistance
1 %
Stasis Webifier Resistance
1 %
Remote Logistics Impedance
1 %
Remote Electronic Assistance Impedance
1 %
Fighter Squadron Launch Tubes
4
Light Fighter Squadron Limit
2
Support Fighter Squadron Limit
4
Entosis Assistance Impedance
0 %
Conduit Jump Consumption Amount
3,000 units
Conduit Jump Passenger Count
5
Conduit Passenger Bonus
0
Maximum Directional Scan Range
2,147,483,647,000 m
shipBonusCommandCarrierCMJDDuration
-5
shipBonusCommandCarrierCMJDShipJumpCap
20
Variants & Compare
[2]// SELECT TO COMPARE
| Attribute | GaiaTech II | |
|---|---|---|
| Armor EM Damage Resistance | 0.50 % | 0.50 % |
| Armor Explosive Damage Resistance | 0.90 % | 0.90 % |
| Armor Hitpoints | 69.50K HP | 68.50K HP |
| Armor Kinetic Damage Resistance | 0.65 % | 0.25 % |
| Armor Thermal Damage Resistance | 0.65 % | 0.40 % |
| Banned in High Sec Space | 1 1=True 0=False | 1 1=True 0=False |
| Calibration | 400 points | 400 points |
| Capacitor Capacity | 55.00K GJ | 76.33K GJ |
| Capacitor Recharge time | 4.20M s | 4.97M s |
| Capacitor Warfare Resistance | 1 % | 1 % |
| Cargo Scan Resistance | 0 % | 0 % |
| Conduit Jump Consumption Amount | 3.00K units | 3.00K units |
| Conduit Jump Passenger Count | 5 | 5 |
| Conduit Passenger Bonus | 0 | 0 |
| CPU Load | 0 tf | 0 tf |
| CPU Output | 725 tf | 825 tf |
| Drone Bandwidth | 0 Mbit/sec | 0 Mbit/sec |
| Drone Capacity | 0 m3 | 0 m3 |
| Entosis Assistance Impedance | 0.00 % | 0.00 % |
| Fighter Hangar Capacity | 75.00K m3 | 75.00K m3 |
| Fighter Squadron Launch Tubes | 4 | 4 |
| Fleet Hangar Capacity | 10.00K m3 | 10.00K m3 |
| Fuel Bay Capacity | 3.00K m3 | 7.50K m3 |
| Gate Scramble Status | 0 | 0 |
| Gravimetric Sensor Strength | 0 points | 0 points |
| High Slots | 5 | 6 |
| Inertia Modifier | 0.04 x | 0.04 x |
| Item Damage | 0 HP | 0 HP |
| Jump Drive Capacitor Need | 0.95 % | 0.95 % |
| Jump Drive Consumption Amount | 3.00K units | 3.00K units |
| Jump Drive Fuel Need | 17.89K typeID | 17.89K typeID |
| Ladar Sensor Strength | 0 points | 0 points |
| Launcher Hardpoints | 0 hardpoints | 0 hardpoints |
| Light Fighter Squadron Limit | 3 | 2 |
| Low Slots | 6 | 7 |
| Magnetometric Sensor Strength | 76 points | 76 points |
| Maximum Concurrent Operational Users | 10 | 10 |
| Maximum Directional Scan Range | 2147.48B m | 2147.48B m |
| Maximum Jump Range | 3.50 ly | 3.75 ly |
| Maximum Locked Targets | 14 | 14 |
| Maximum Operational Distance | 5.00K m | 5.00K m |
| Maximum Targeting Range | 300.00K m | 300.00K m |
| Maximum Velocity | 80 m/sec | 80 m/sec |
| Medium Slots | 5 | 5 |
| Meta Level | 0 Level | 0 Level |
| Power Load | 0 MW | 0 MW |
| Powergrid Output | 700.00K MW | 795.46K MW |
| Primary Skill required | 20.53K typeID | 20.53K typeID |
| RADAR Sensor Strength | 0 points | 0 points |
| Remote Electronic Assistance Impedance | 1 % | 1 % |
| Remote Logistics Impedance | 1 % | 1 % |
| Rig Size | 4 1=small 2=medium 3=l | 4 1=small 2=medium 3=l |
| Rig Slots | 3 | 2 |
| Scan Resolution | 65 mm | 73.50 mm |
| Secondary Skill required | 24.31K typeID | 24.31K typeID |
| Sensor Warfare Resistance | 1 % | 1 % |
| Shield Capacity | 55.50K HP | 55.00K HP |
| Shield EM Damage Resistance | 1 % | 1 % |
| Shield Explosive Damage Resistance | 0.50 % | 0.50 % |
| Shield Kinetic Damage Resistance | 0.60 % | 0.38 % |
| Shield recharge time | 15.00M s | 15.00M s |
| Shield Thermal Damage Resistance | 0.80 % | 0.30 % |
| Ship Maintenance Bay Capacity | 2.00M m3 | 2.00M m3 |
| Ship Warp Speed | 1 AU/s | 1 AU/s |
| shipBonusCommandCarrierCMJDDuration | — | -5 |
| shipBonusCommandCarrierCMJDShipJumpCap | — | 20 |
| Signature Radius | 9.96K m | 10.66K m |
| Stasis Webifier Resistance | 1 % | 1 % |
| Structure EM Damage Resistance | 0.67 % | 0.67 % |
| Structure Explosive Damage Resistance | 0.67 % | 0.67 % |
| Structure Hitpoints | 83.50K HP | 82.50K HP |
| Structure Kinetic Damage Resistance | 0.67 % | 0.67 % |
| Structure Thermal Damage Resistance | 0.67 % | 0.67 % |
| Support Fighter Squadron Limit | 2 | 4 |
| Target Painter Resistance | 1 % | 1 % |
| Tech Level | 1 Level | 1 Level |
| Tertiary Skill required | — | 93.98K typeID |
| Turret Hardpoints | 0 hardpoints | 0 hardpoints |
| Weapon Disruption Resistance | 1 % | 1 % |