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Gaia

Gaia

Tech IIMeta 5Command Carriers · Gallente
Slots6 · 5 · 7High · Mid · Low · 2 rigs
Powergrid795,455MWCPU 825 tf
Raw HP206,00055,000 / 68,500 / 82,500
Velocity80m/sAlign 66 s
Targeting300km14 targets
Signature10,665m

Description

Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design. The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future.

All attributes

80 attributes
Item Damage0 HP
Structure Hitpoints82,500 HP
Powergrid Output795,455 MW
Low Slots7
Medium Slots5
High Slots6
Power Load0 MW
Maximum Velocity80 m/sec
CPU Output825 tf
CPU Load0 tf
Capacitor Recharge time82.8 min
Inertia Modifier0.04 x
Maximum Targeting Range300,000 m
Launcher Hardpoints0 hardpoints
Turret Hardpoints0 hardpoints
Structure Kinetic Damage Resistance33%
Structure Thermal Damage Resistance33%
Structure Explosive Damage Resistance33%
Structure EM Damage Resistance33%
Primary Skill required#20533
Secondary Skill required#24313
Tertiary Skill required#93983
Cargo Scan Resistance0%
Maximum Locked Targets14
RADAR Sensor Strength0 points
Ladar Sensor Strength0 points
Magnetometric Sensor Strength76 points
Gravimetric Sensor Strength0 points
Shield Capacity55,000 HP
Armor Hitpoints68,500 HP
Armor EM Damage Resistance50%
Armor Explosive Damage Resistance10%
Armor Kinetic Damage Resistance75%
Armor Thermal Damage Resistance60%
Shield EM Damage Resistance0%
Shield Explosive Damage Resistance50%
Shield Kinetic Damage Resistance62.5%
Shield Thermal Damage Resistance70%
Drone Capacity0 m3
Tech Level1 Level
Shield recharge time250 min
Capacitor Capacity76,335 GJ
Signature Radius10,665 m
Scan Resolution73.5 mm
Meta Level0 Level
Maximum Operational Distance5,000 m
Maximum Concurrent Operational Users10
Jump Drive Fuel Need#17887
Maximum Jump Range3.75 ly
Jump Drive Consumption Amount3,000 units
Jump Drive Capacitor Need95%
Ship Maintenance Bay Capacity2,000,000 m3
Fleet Hangar Capacity10,000 m3
Calibration400 points
Rig Slots2
Drone Bandwidth0 Mbit/sec
Ship Warp Speed1 AU/s
Rig SizeX-Large
Fuel Bay Capacity7,500 m3
Banned in High Sec Space1 1=True 0=False
Gate Scramble Status0
Capacitor Warfare Resistance0%
Fighter Hangar Capacity75,000 m3
Sensor Warfare Resistance0%
Weapon Disruption Resistance0%
Target Painter Resistance0%
Stasis Webifier Resistance0%
Remote Logistics Impedance0%
Remote Electronic Assistance Impedance0%
Fighter Squadron Launch Tubes4
Light Fighter Squadron Limit2
Support Fighter Squadron Limit4
Entosis Assistance Impedance100%
Conduit Jump Consumption Amount3,000 units
Conduit Jump Passenger Count5
Conduit Passenger Bonus0
Maximum Directional Scan Range2,147,483,647,000 m
shipBonusCommandCarrierCMJDDuration-5
shipBonusCommandCarrierCMJDShipJumpCap20
Remote Capacitor Transmitter Impedance0%

Bonuses

Per skill level, as the client lists them.

Gallente Carrierper level
  • 30%bonus to Support Fighter shield hitpoints · 150% at V
  • 10%bonus to Siren Support Fighter warp disruption range · 50% at V
  • 10%bonus to Siren Support Fighter afterburner speed bonus · 50% at V
  • 20%increase in Conduit Jump capacity · 100% at V
Command Carriersper level
  • 5%bonus to Armored Command and Skirmish Command burst strength and duration · 25% at V
  • 5%reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up · 25% at V
Role bonus
  • •Can fit Integrated Sensor Array
  • •Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • •Can fit three Command Burst modules
  • 200%bonus to Command Burst area of effect range
  • 20%bonus to Capital Micro Jump Field Generator maximum ship jump cap
  • •Can launch Light and Support Fighters
  • •Can lock at extended ranges
  • •Conduit Jump capable
  • 5xpenalty to Entosis Link duration

Stats

Base hull: no skills, no modules.

Defense
Shield
55,000 HP · recharge 250 min
EM0%
Th70%
Ki62.5%
Ex50%
Armor
68,500 HP
EM50%
Th60%
Ki75%
Ex10%
Structure
82,500 HP
EM33%
Th33%
Ki33%
Ex33%
Capacitor
Capacitor Capacity76,335 GJ
Capacitor Recharge time82.8 min
Peak recharge38.4 GJ/s
Navigation
Maximum Velocity80 m/s
Inertia Modifier0.039
Align time65.96 s
Targeting
Maximum Targeting Range300 km
Maximum Locked Targets14
Scan Resolution74 mm
Signature Radius10,665 m
Magnetometric Sensor Strength76
Drones & cargo
Cargo hold3,625 m³
Calibration400

In New Eden, last 90 days

From our own killmail archive, fed live. NPC attackers are not counted.

Ships destroyed3≈ 0 a day
ISK destroyed32.04B≈ 10.68B per hull
Kills it took part in417139 kills per loss
Pilots who flew it42
Where it is flown to kill
  1. Eifer0.4Heimatar68
  2. 1I5-0V-0.5The Spire67
  3. X1W-AL-0.2Malpais23
  4. C-N4OD-0.6Fountain22
  5. Lantorn0.3Heimatar14
Where it dies most
  1. 5E-CMA-0.4Wicked Creek1
  2. Odebeinn0.3Metropolis1
  3. 0-U2M4-0.9Perrigen Falls1

Variants & Compare

2 types in the same family — best value per row in green.

Compare
Attribute
GaiaTech II
Armor EM Damage Resistance50%50%
Armor Explosive Damage Resistance10%10%
Armor Hitpoints69,500 HP68,500 HP
Armor Kinetic Damage Resistance35%75%
Armor Thermal Damage Resistance35%60%
Banned in High Sec Space1 1=True 0=False1 1=True 0=False
Calibration400 points400 points
Capacitor Capacity55,000 GJ76,335 GJ
Capacitor Recharge time70 min82.8 min
Capacitor Warfare Resistance0%0%
Cargo Scan Resistance0%0%
Conduit Jump Consumption Amount3,000 units3,000 units
Conduit Jump Passenger Count55
Conduit Passenger Bonus00
CPU Load0 tf0 tf
CPU Output725 tf825 tf
Drone Bandwidth0 Mbit/sec0 Mbit/sec
Drone Capacity0 m30 m3
Entosis Assistance Impedance100%100%
Fighter Hangar Capacity75,000 m375,000 m3
Fighter Squadron Launch Tubes44
Fleet Hangar Capacity10,000 m310,000 m3
Fuel Bay Capacity3,000 m37,500 m3
Gate Scramble Status00
Gravimetric Sensor Strength0 points0 points
High Slots56
Inertia Modifier0.04 x0.04 x
Item Damage0 HP0 HP
Jump Drive Capacitor Need95%95%
Jump Drive Consumption Amount3,000 units3,000 units
Jump Drive Fuel Need#17887#17887
Ladar Sensor Strength0 points0 points
Launcher Hardpoints0 hardpoints0 hardpoints
Light Fighter Squadron Limit32
Low Slots67
Magnetometric Sensor Strength76 points76 points
Maximum Concurrent Operational Users1010
Maximum Directional Scan Range2,147,483,647,000 m2,147,483,647,000 m
Maximum Jump Range3.5 ly3.75 ly
Maximum Locked Targets1414
Maximum Operational Distance5,000 m5,000 m
Maximum Targeting Range300,000 m300,000 m
Maximum Velocity80 m/sec80 m/sec
Medium Slots55
Meta Level0 Level0 Level
Power Load0 MW0 MW
Powergrid Output700,000 MW795,455 MW
Primary Skill required#20533#20533
RADAR Sensor Strength0 points0 points
Remote Capacitor Transmitter Impedance0%0%
Remote Electronic Assistance Impedance0%0%
Remote Logistics Impedance0%0%
Rig SizeX-LargeX-Large
Rig Slots32
Scan Resolution65 mm73.5 mm
Secondary Skill required#24313#24313
Sensor Warfare Resistance0%0%
Shield Capacity55,500 HP55,000 HP
Shield EM Damage Resistance0%0%
Shield Explosive Damage Resistance50%50%
Shield Kinetic Damage Resistance40%62.5%
Shield recharge time250 min250 min
Shield Thermal Damage Resistance20%70%
Ship Maintenance Bay Capacity2,000,000 m32,000,000 m3
Ship Warp Speed1 AU/s1 AU/s
shipBonusCommandCarrierCMJDDuration—-5
shipBonusCommandCarrierCMJDShipJumpCap—20
Signature Radius9,960 m10,665 m
Stasis Webifier Resistance0%0%
Structure EM Damage Resistance33%33%
Structure Explosive Damage Resistance33%33%
Structure Hitpoints83,500 HP82,500 HP
Structure Kinetic Damage Resistance33%33%
Structure Thermal Damage Resistance33%33%
Support Fighter Squadron Limit24
Target Painter Resistance0%0%
Tech Level1 Level1 Level
Tertiary Skill required—#93983
Turret Hardpoints0 hardpoints0 hardpoints
Weapon Disruption Resistance0%0%